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  1. #591
    Player
    Cyruance's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Draco Cyrancia
    World
    Mateus
    Main Class
    Lancer Lv 80
    Quote Originally Posted by charliesheen View Post
    Ah hah, but there is really no need to 'compromise'. I only read a couple of pages but it seemed like people were asking for loading screens. It's perfectly within their means to have giant zones with varying landscapes within them, just like when you travel from the outside region into a city.

    As for teleporting, that's entirely different. I never said the game should have no loading screens as that's impossible. What I am saying is that asking for them where they aren't required... what is this madness?
    Cities are actually part of the zones they reside in, if you go from one zone(region) to another you hit a loading screen. People would want at least that much variation between the zones and given the apparent technical design of XIV, it probably is something they'd have to accept to get the type of zone differentiation they want.

    This seems an odd thing to be nitpicking at here, the desire is a more diverse world no matter how you cut it.
    (6)

  2. #592
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Loading screens, no loading screens, meh. No one will care if the game has variation and a progressive way of adventuring as you rise through the ranks.

    This thread calls for an environmental design change. How that change happens isn't the point.

    Are they going to change the copy paste landscapes and introduce real character to the land of Eorzea, or are they limited to adding a few camps and dungeons?
    If they can't change it, why are they limited? Is it cost, manpower, Memory or the actual engine?
    Will the starter area landscapes stay the same?
    Whats the deal with everything being copy paste?
    Will new areas be better thought through?
    Will every camp look similar in future??
    Do they agree that leveling from 1-50 in a barren canyon is most people's idea of hell?
    Are they going to shoot the person who thought it was a good idea?
    When?
    (8)

  3. #593
    Quote Originally Posted by charliesheen View Post
    Ah hah, but there is really no need to 'compromise'. I only read a couple of pages but it seemed like people were asking for loading screens. It's perfectly within their means to have giant zones with varying landscapes within them, just like when you travel from the outside region into a city.

    As for teleporting, that's entirely different. I never said the game should have no loading screens as that's impossible. What I am saying is that asking for them where they aren't required... what is this madness?
    I agree SE could make more unique areas without loading screens. Wouldn't bother me at all if they did have to make smaller zones though. But again..don't think they would need to.

    Still hopeful of some kind of mention be it in a dev comment (crown) or in the letter from the producer. Would be extremely surprised if Yoshi did happen to add a small snippet of text concerning this thread though. Don't really see that happening so I await our friendly forum moderators. *lays out dead lalafell for Malboro Bayo bait* <_<
    (4)
    Retired FFXI character: Ranok of Sylph

  4. #594
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Minions, let me be clear. I understand that you all want distinctive areas to adventure in. I also seek this ultimate goal. However the reason they don't have these in place yet is down to lazy designing and nothing more. Split zones with lots of loading screens are not required. Just less copy-pasta terrain that was done in a rushed release.
    (3)

    How many times can they mess up pre-order codes?!?

  5. #595
    Player
    Chrees's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    674
    Character
    Chrees Byrjun
    World
    Sargatanas
    Main Class
    Sage Lv 100
    Quote Originally Posted by charliesheen View Post
    Ah hah, but there is really no need to 'compromise'. I only read a couple of pages but it seemed like people were asking for loading screens. It's perfectly within their means to have giant zones with varying landscapes within them, just like when you travel from the outside region into a city.

    As for teleporting, that's entirely different. I never said the game should have no loading screens as that's impossible. What I am saying is that asking for them where they aren't required... what is this madness?
    Apparently it's not possible, and this is the answer we were given to "prove" it, if you will. Now whether or not it's true doesn't matter, but for the moment this is all we have to base our assumptions on:

    PC Gamer: Recently, players have been posting videos of terrain they think was copy and pasted (eg. 1, 2 – maps showing all the relevant areas). Is that the case, and if so why?

    Hiromichi Tanaka: Since FFI, we have always used the same design to show the scenery. We have one map divided into different parts, and then we use those parts. Otherwise, the data size is going to be terabytes. So, from the memory size point of view, it’s important to compile the data size. That being said, because we wanted the game to be seamless, we do understand there’s a lack of variation. So that’s why we do want to have more unique aspects in the area, depending on what area of the game it is. However, even for the 3D version for other MMOs, using the same data is quite common in designing the game.

    PC Gamer: I understand when it’s elements of a landscape, like a tree or rock. But these seem to be whole areas, to an extent that you don’t see in something like WoW.

    Hiromichi Tanaka: One of the explanations for that is the size of the parts of the data that we use. Back in the days of FFXI and even WoW, the memory of each part was much less than what we have to use now. These days, because of the graphics, the same size of the parts costs more memory size. If the PC itself has that same size of the- has got larger in the same manner, then we can increase the map in the same way. But the same size of the data is now like ten times more memory size, so that’s really costing the game data size.

    PC Gamer: If WoW could do it then, why isn’t it doable now?

    Hiromichi Tanaka: One of the reasons why is because of the quality of the graphics – it’s different from WoW. What we’re trying to do in each part is costing more memory. Basically that’s the difference. WoW was designed a few years ago, before FFXI. FFXIV is designed with the latest graphical technology; that’s why it costs that much of memory data.
    http://www.pcgamer.com/2010/11/15/in...happy-players/
    (10)
    Last edited by Chrees; 06-14-2011 at 03:25 AM.
    Sea of Stars «SoS» | Sargatanas
    Quote Originally Posted by Bayohne View Post
    Hatersgonnahate.gif
    Quote Originally Posted by Rukkirii View Post
    ^My favorite signature but minus the Bayohne part.

  6. #596
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Petori View Post
    In case you haven't realized, there are "loading corridors" all over Eorzea, I rather wait & get zones with more variety than run these corridors and get same terrain everywhere.
    Indeed, I am aware! And it is through these loading corridors that they would be able to provide the more distinct landscapes within 'zones' that we crave.
    (3)

    How many times can they mess up pre-order codes?!?

  7. #597
    Player
    kurokawa's Avatar
    Join Date
    Mar 2011
    Location
    limsa
    Posts
    283
    Character
    Ernest Hemmingway
    World
    Odin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by charliesheen View Post
    Minions, let me be clear. I understand that you all want distinctive areas to adventure in. I also seek this ultimate goal. However the reason they don't have these in place yet is down to lazy designing and nothing more. Split zones with lots of loading screens are not required. Just less copy-pasta terrain that was done in a rushed release.
    I wish you were really Charlie Sheen. Bit sad really isn't it.
    (2)

  8. #598
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Correct. There is no reason why we need cut-away loading screens. The zone transitions are fine the way they are, they just need to load different stuff!
    (8)

  9. #599
    Player
    charliesheen's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    81
    Character
    Cordelia Baudelaire
    World
    Hyperion
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by kurokawa View Post
    I wish you were really Charlie Sheen. Bit sad really isn't it.
    Everyone needs some Sheenius in their life! #winning

    @Chrees: You have my gratitude Sir. Clearly SE have a special way with programming, and by special I mean not very good. So they are incapable of doing it without loading screens... Pitiful. Alas, I will continue playing even if the dreaded loading screens do return. My soul is already possessed by the satanic corporation.
    (7)

    How many times can they mess up pre-order codes?!?

  10. #600
    Anyone master of the photoshop? Would be nice to have even more detailed paintings like these
    http://www.seahorror.com/thumbs.jpg

    Image created by Siobu
    (3)
    Retired FFXI character: Ranok of Sylph

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