


I was replying to him in another thread. Well, to him an MMO spiking to 700k pop for 3 months, then crashing and becoming a F2P game in 2 years is "having a good run" (Rift). I guess all is going well for him with FFXIV, and us that want longevity should just "quit the game".



One nice thing about 1.0 was that it was free for over a year and people could take a break from it without the stigma of "quitting" by canceling their subscription. Lots of people took weeks or months off and came back. It was great. We knew it was bad. It was easy and OK to accept that we "burnt out" or weren't having fun. We knew it was getting better (we even had roadmaps and timetablesPeople seem to be lamenting 1.0 and completely forgetting what a nightmare it was and why there were so few dedicated players that actually stuck around. While I agree with OP that there are issues with the game in it's current state, it is still a far cry from the mess people are lovingly comparing it to.).
It looks like quite a few people on these forums could benefit by doing the same. SE loses a few months subscriptions, but gains long-term as people return for new content, or on-topic, return to see these great systems improved. Even if SE says "OMG yes, you're right!" on some of these, it might take 6 months to roll them out, if they haven't started designing the changes on their own already.
Another amazing feature of the crafting system is cross-class abilities (yes, even in crafting). Leveling a different crafting class, even just to Lv15, can give abilities that are extremely useful in many crafting classes. Some even form a matching pair of abilities, like Inner Quiet (all classes) + Rumination (from Carpenter), for example. As said before, it's such an amazing system yet the game/economy doesn't really support it fully.[Crafting] has been fleshed out far greater than other MMOs and should really be one of the games strengths. Instead we feel this hollow accomplishment, like we've done something great by maxing out a crafting class and it all feels worthwhile but just quickly fades into obscurity since nothing is required from them.
Last edited by ArkhamNative; 01-14-2014 at 10:14 AM.



I have to say, the Op has worded these concerns better than I have. I hope we can get a response to this.

Where is SE's response? This post has been up for days with 281 likes.
I actually afk from ARR after playing it for a month and beat titan, sometimes I log in but just for event.
Although I've got a relic and the white ravens, my favorite classes are still crafting, I like collecting gils.
Currently his game has nothing but dungeons, crafting and gathering takes no role in end game.
Speaking about the LOL housing system, how many of them have been actually sold in legacy servers?
Looks like Yoshi doesn't know we spent a lot of time earning gils in the past 2 years, or just ignored it,
did he forget who supported him till the end of 1.0?
ARR is not the game I want.



FYI: There's a thread where people are reporting that: How many houses does your server have?. Basically it seems to be 5-10 per world.
Housing pricing is yet another contradictory policy. It's a new, highly-anticipated and promoted feature, yet Yoshi-P admitted that housing prices had been set high to prevent sales at first. Even in an interview said the initial price was set at a point "where no one will purchase".
If you haven't read SE's explanations, the reasons are that their support servers don't have much capacity, but they released it anyway. He said after 2-3 months the capacity will be in place, and they have even put in place a schedule to chop 80% and 90% off legacy world housing prices by mid-March (the 3-month mark).


I agree without exception to the well-written OP. In addition to what has been discussed I find I miss open world content for the self-challenging aspect of the game in so much as I used to love to take my Ninja in FFXI and have a wander around Ifrit's Cauldron in the hopes of finding the NM scorpion up so I could try and solo it or taking down Charybdis duo with a Red Mage friend. There's literally nothing in this game that gives me that mixture of fear and exultation in the current open world content.
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