So what will you do when they stop making content, and you have no more progression to make? Hop onto the next MMO? I am not against progression, but that mindset blows my mind.
If you want ilvl90 to be the max forever, then every single ilvl in the game including Coil 1 need to get nerfed to the ground so Coil 2 gear have "progress". This is why I'm playing this game and this is why I'm enjoying it, I love raiding and I love the loot. You take the loot away and you take my fun away.
I do, I need the fight to be hard and I need it to have a reward at the end, not just me but many others. This is how I enjoy my MMO, we don't have to like the same thing and we can coexist, you have your patch "2.1, 2.3, 2.5" and I will have my own challenging rewarding contents. For god sake, I have the ilvl95 SMN Book in my bag and 1460~ Myth, the Allagan gear needed & the 3 Ex Primals drops to make a BiS SMN within few days. Yet I still did not level one up to 50, cause I don't enjoy it. All I enjoy is my BLM late night with friends trying to kill imaginary pixel boss that gives a pixel reward with higher number than what I have.
Don't hate, this what I like to do after hard day at work/uni and taking care of my family.
Last edited by NeoAmon; 01-15-2014 at 09:48 AM.
I'm not sure if 2.2 will necessarily be the power creep update, but the OP is right that it will eventually happen. That's how gear-based, carrot-and-stick MMOs work. At some point there's a major update, level caps are increased and gear you've already gotten becomes obsolete as you chase for the next tier of gear.
Anyone who thinks that won't happen or doesn't want it to happen is playing the wrong genre of MMO. For those that don't like or want power creep, might I suggest a more horizontal progression MMO like
by the time we see lv55 we'll have ilv140 the game is also using four digits for ilevel average so by lv99 we'll be 1k or more
vertical progression is a waste of numbers.
iLevel upgrade will probably come sooner than later. But if it starts coming out something like every two months, I'll have to rethink my sub to this game. I'm all for the game keeping a carrot on a stick for me, but if new gear is released super quickly it feels frustrating/annoying/pointless to even bother capping. There are many other MMOs out there to choose from. /shrug/
A system that creates stupidly broken gear for the sake of giving it "value" is not a properly balanced system. Should we talk about the elemental staves that outclassed relics and pretty much every other mage weapon past lv51?One poster gave EVE as an example, another is FFXI (yah, yah) until Abyssea came out. Gear didn't get thrown out after the next flavour of the month came in. Horizontal progression > Vertical progression. Even AF1 gear was useful for a while... not thrown away right when you hit 50.
Not to mention the only reason things like AF were even relevant was because of gear swapping, another broken system.
Generally when a game stops making content, it's because the servers are shutting down.
Last edited by Duelle; 01-15-2014 at 10:52 AM.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
You talk about a broken system in 11 and i'm looking at a very boring & bland system that is 14
11 had his shares of problem but 14 is ....struggling
It takes four months to get full i90 in ONE job, of which we have access to NINE on each character.
Until people are finding themselves maxed out in at least a couple more jobs -- say, enough time to experience one class of each role in Coil -- then I don't see what the rush is to push back the goalposts. And before anyone says, "BUT I DONT LIKE ALL ROLES, WHY SHOULD I HAVE TO WAIT", there are still multiple classes to experience for whatever role(s) you DO like. Try having fun with those for a little while instead.
I'm just sayin', granted SE logic can be "special", why give us a huge selling point in the form of the armory system if we're not going to be allowed any time to play with it?
I'm all for pushing the goalposts forward to keep things from getting stale, but it's a delicate balance. I want to see patches as something to be excited about, and if done right, they can be just that. However if they push the ilvl increases out too quickly, then with each new patch I'm not going to feel excited -- instead I'm going to dread how much further behind I'll always feel. This feeling of being behind coming from a player currently with one job in full i90, and a second job three Allagan pieces in. This is because I don't measure the goal by one class, but rather by the maximum sum of experiences that the game allows.
If I want to pigeonhole myself into one class and race forward, then I already have my choice of ANY other MMO for that experience. If you want to talk about fear of the game feeling stale, then that right there is what will accomplish it faster than anything else -- making this game feel like all the others that we've already grown tired of and quit.
If SE indeed wants to keep us playing for years, then all they need to do is keep fun, new content coming. They can keep giving us new boss fights that are increasingly challenging. They can keep expanding on the immersive world and lore with new sights, story, and Hildibrand-quality quests. But bigger numbers don't make better games. They can make the new rewards from new content range from side-grades to small upgrades with each patch, to help players gear up their other classes in a wider variety of new ways. The new content will still be new. It will still be more. It will still be enough to keep the game fresh, yet it will also be encouraging players to explore the things that makes this game unique, and therein lies the key: If they capitalize on the reasons that we've been given to play this game instead of another, then people will continue to play this game instead of another. It's that simple.
Last edited by Raymeo; 01-15-2014 at 11:16 AM.
You can't be serious OP. Sorry but I can't really stop laughing thinking about this mad idea. And what is the benefit? just to make turn 6 a distant goal? Just to satisfy the selfish needs of those lagging behind so that everyone can start at square one to have a chance to be world first?
I am pretty sure the answer is no. However, it depends on the developers if they want to buff Turn 1 - 4 to be more challenging.
Last edited by SilverRhythm; 01-15-2014 at 11:00 AM.
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