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  1. #1
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Would be nice if it stuck to the 1 need roll a week, but the greed roll reset daily. Would also keep you from being screwed for the week if you didn't pass in time.
    (0)

  2. #2
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by seraseth View Post
    Would be nice if it stuck to the 1 need roll a week, but the greed roll reset daily. Would also keep you from being screwed for the week if you didn't pass in time.
    But it would allow 8 man pre mades to farm for full gear sets in a less than a week.
    (1)

  3. #3
    Player
    seraseth's Avatar
    Join Date
    Aug 2013
    Posts
    442
    Character
    Velikayl Minx
    World
    Ultros
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Noahlimits View Post
    But it would allow 8 man pre mades to farm for full gear sets in a less than a week.
    And the amount of people who actually do full 8 man pre-mades and farm ct are probably a faaar smaller % than the rest of the population who would benefit.
    (0)

  4. #4
    Player
    Noahlimits's Avatar
    Join Date
    Sep 2013
    Posts
    972
    Character
    Akira Ono
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by seraseth View Post
    And the amount of people who actually do full 8 man pre-mades and farm ct are probably a faaar smaller % than the rest of the population who would benefit.
    Disagree. It would also allow anyone to farm a complete gear sets in a week (if you have a lot of free time). Gear progression isn't supposed to work that way.
    (0)

  5. #5
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Noahlimits View Post
    Disagree. It would also allow anyone to farm a complete gear sets in a week (if you have a lot of free time). Gear progression isn't supposed to work that way.
    Why not? A lucky tank could go into coil and leave with...

    Body, Neck; Belt Legs; Hands; Wrists. Just off the 4 really easy turns. Just as many pieces as each CT set has.

    And its not at all uncommon for all teh drops for a single class to go to a single player in a static.

    That same week spend their myth on a helm to go with the body and boots from ct for the legs and poof. Full i90/i80 right side in a week where you started in darklight.


    Note: I have seen this scenario play out for a blm where they got all possible drops in 1-4 in a week.
    (2)

  6. #6
    Quote Originally Posted by PiedPiper View Post
    Why not? A lucky tank could go into coil and leave with...

    Body, Neck; Belt Legs; Hands; Wrists. Just off the 4 really easy turns. Just as many pieces as each CT set has.
    any time one player gets that lucky, by default it means the other 7 that went with him are hugely unlucky.
    (2)

  7. #7
    Player
    PiedPiper's Avatar
    Join Date
    Jan 2012
    Posts
    452
    Character
    Pied Piper
    World
    Leviathan
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by SendohJin View Post
    any time one player gets that lucky, by default it means the other 7 that went with him are hugely unlucky.
    Just pointing out that getting a gear set in a week isn't fundamentally opposed to what gear progression is all about.


    Besides... we are talking about i80 gear not i90. CT gear is trash / alt gear, not main class progression gear.
    (2)

  8. #8
    Player
    OSUBuckeye4's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Captain Lechuck
    World
    Leviathan
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Noahlimits View Post
    Disagree. It would also allow anyone to farm a complete gear sets in a week (if you have a lot of free time). Gear progression isn't supposed to work that way.
    Why not though?

    There is no open world PvP, there is no trading of ilvl 90 stuff (since it's all unique/untradeable).

    If someone wants to insanely run Coil and CT over and over and over again... why shouldn't they be able too?

    Personally, I wouldn't do this, but, if someone wanted too? Why not? Who are they hurting?

    (If, in the future, SE does implement open world PvP and/or tradeable BiS items I will retract my viewpoint on this.)

    Right now though... what is SE really trying to prevent, outside of players spending more time in-game playing through content?


    I say let the maniacs spend 40-50 hours a week running through the same raid over and over again if they want.

    Outside of seeing them running around in their gear, it doesn't impact me in any way.


    You can say PvP would become unbalanced... but how? You can only play as one class at the same time. Having 5 classes with all ilvl 90 stuff doesn't give someone an edge over a player who focused on getting one class to ilvl 90.


    EDIT: Someone in another thread about the same topic said, "the cap is to prevent hardcore players from having a huge gap over newcomers".

    I would argue that the cap has the opposite effect. It basically ensures that newcomers will be "x" amount of pieces/loot behind "hardcores/OG's", until such time that the cap is lifted.

    I think that's kind of counterintuitive. Why cripple recent players in that regard and basically tell them, "no matter how many hours you put into the game... you will be unable to surpass someone who started a month before you, because of artificial caps that we placed into the game"?


    Meh, I'm not losing any sleep over any of this. It's just puzzling to me.
    (1)
    Last edited by OSUBuckeye4; 01-16-2014 at 04:53 AM.