Would be nice if it stuck to the 1 need roll a week, but the greed roll reset daily. Would also keep you from being screwed for the week if you didn't pass in time.
Would be nice if it stuck to the 1 need roll a week, but the greed roll reset daily. Would also keep you from being screwed for the week if you didn't pass in time.
Disagree. It would also allow anyone to farm a complete gear sets in a week (if you have a lot of free time). Gear progression isn't supposed to work that way.
Why not? A lucky tank could go into coil and leave with...
Body, Neck; Belt Legs; Hands; Wrists. Just off the 4 really easy turns. Just as many pieces as each CT set has.
And its not at all uncommon for all teh drops for a single class to go to a single player in a static.
That same week spend their myth on a helm to go with the body and boots from ct for the legs and poof. Full i90/i80 right side in a week where you started in darklight.
Note: I have seen this scenario play out for a blm where they got all possible drops in 1-4 in a week.
any time one player gets that lucky, by default it means the other 7 that went with him are hugely unlucky.
Just pointing out that getting a gear set in a week isn't fundamentally opposed to what gear progression is all about.
Besides... we are talking about i80 gear not i90. CT gear is trash / alt gear, not main class progression gear.
Why not though?
There is no open world PvP, there is no trading of ilvl 90 stuff (since it's all unique/untradeable).
If someone wants to insanely run Coil and CT over and over and over again... why shouldn't they be able too?
Personally, I wouldn't do this, but, if someone wanted too? Why not? Who are they hurting?
(If, in the future, SE does implement open world PvP and/or tradeable BiS items I will retract my viewpoint on this.)
Right now though... what is SE really trying to prevent, outside of players spending more time in-game playing through content?
I say let the maniacs spend 40-50 hours a week running through the same raid over and over again if they want.
Outside of seeing them running around in their gear, it doesn't impact me in any way.
You can say PvP would become unbalanced... but how? You can only play as one class at the same time. Having 5 classes with all ilvl 90 stuff doesn't give someone an edge over a player who focused on getting one class to ilvl 90.
EDIT: Someone in another thread about the same topic said, "the cap is to prevent hardcore players from having a huge gap over newcomers".
I would argue that the cap has the opposite effect. It basically ensures that newcomers will be "x" amount of pieces/loot behind "hardcores/OG's", until such time that the cap is lifted.
I think that's kind of counterintuitive. Why cripple recent players in that regard and basically tell them, "no matter how many hours you put into the game... you will be unable to surpass someone who started a month before you, because of artificial caps that we placed into the game"?
Meh, I'm not losing any sleep over any of this. It's just puzzling to me.
Last edited by OSUBuckeye4; 01-16-2014 at 04:53 AM.
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