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  1. #11
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Dregnautt View Post
    Yes like warrior as a barbarian or sumthing for straight dps. I would fly towards that. But at the same time they needa attract more healer/tank options aswell for obvious reason one being duty finding.
    Well, actually one reason I proposed that was to get people to do tanking/healing, even if they feel "I just want to DPS". Just look at Arcanist. There's loads of people who likely only leveled it to have Summoner. But you queue up for a dungeon, notice it's taking forever, and say "Ok, I'll go in as scholar so I don't have to wait an hour to play, but still get xp for my DPS" Probably not the best way to get folks playing tanks and healers, but it's something.
    (0)

  2. #12
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Actually as of now the highest posibility for Marauder's 2nd Job is Berserker.

    Berserker is well known in FF series for their Berserk ability (which Marauder has) and often use Axe Weapons as their Main choice. They're known to be DPS type Job in FF series.

    The first Berserker Job in FF series appeared in FFV and the main weapon choice is Axe Weapons.
    (0)
    Last edited by EdwinLi; 01-13-2014 at 08:22 AM.

  3. #13
    Player
    ChiefCurrahee's Avatar
    Join Date
    Mar 2011
    Posts
    959
    Character
    Chief Currahee
    World
    Balmung
    Main Class
    Lancer Lv 60
    I have a feeling tanks classes (marauder/gladiator) especially gladiator will expand into alternate tank roles.

    The core skills of gladiator lend itself to tank by nature, the first combo you learn increases enmity same with marauder. Up until level 30 when job skills come into effect, all previous skills learned revolve around tanking. So how does that translate into damage dealing?

    Unless SE revamps all the class actions or equipping a job stone gives alternate versions of base actions I don't foresee gladiator or marauder being anything but a tank regardless of job stone equipped.
    (0)

  4. #14
    Player
    Caraway's Avatar
    Join Date
    Aug 2013
    Posts
    353
    Character
    Shiloh Everlost
    World
    Jenova
    Main Class
    Marauder Lv 85
    Regarding the Advanced Classes idea, I believe Yoshi-P has already tossed around that idea in interviews (specifically Red Mage requiring White Mage and Black Mage to access it).

    I think Advanced Classes could be a good way of offering hybrid or variety in class choices but would require significant investment into its components to even get there.
    (0)

  5. #15
    Player

    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    496
    Oh, nice. We really needed a new thread for this.
    (2)
    "Absurdity is the only reality."
    ~Frank Zappa

  6. #16
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ChiefCurrahee View Post
    Unless SE revamps all the class actions or equipping a job stone gives alternate versions of base actions I don't foresee gladiator or marauder being anything but a tank regardless of job stone equipped.
    You already answered your question.

    It is most likely tank skills will be changed to provide different effects in their DPS Jobs.

    We already see this in action between the Arcanist two Jobs with Summoner getting stronger damage and tanking base summons to replace it's original Arcanist summons while Scholar two summons are completely changed to pets that focus completely on healing or providing attack speed buff.

    Another example is how they can change Flash into Darkness instead if GLA gets Dark Knight for DPS Job. Turning Flash from a Enmity generating skill into Darkness being a Damage dealing skill.
    (0)
    Last edited by EdwinLi; 01-13-2014 at 09:34 AM.

  7. #17
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Add THF.
    Then do this.
    -> THF + Alchemist = Assassin (alchemist to poison blades)
    Then watch half the server bitch about it.
    (0)

  8. #18
    Player
    yoshikwalla's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    407
    Character
    Edge Faire
    World
    Mateus
    Main Class
    Pugilist Lv 90
    If we're throwing jobs out there, I'll have a go at it I guess. This is under the impression that RDM, MSK and BLU are out and Scout (SCT) turns into THF and NIN.

    Soldier: (Lv30 Gladiator and lv30 Scout) Uses one-handed rapiers and leather armor, and their theme could be leadership. Not "lead the party into battle and tank" leadership, but leadership among the common peoples and armadas of Eorzea. They could have a special buff that involves rallying the party to battle. They could be DPS, but have Rally abilities that are usable only when in a party. They could have a passive "Squadron" ability that activates when in a full party, and a passive "Calvalry" bonus when in a full alliance.

    Both passive abilities could increase the potency of Rally skills and give the party a slight buff in HP Regeneration. These passive abilities could be limited to one per party and one per alliance so people don't exclusively pick Soldiers for raids. In other words, they don't stack per party member.

    Hunter:(Lv30 Maurader and lv15 Archer and lv15 Botanist) Can switch between Axes and Bows. Can tame woodland creatures for temporary periods of time and has a customizable permanent Sabretooth pet. Unlocks special Botany Mixes for healing pets and a special ability to find rare creatures to tame. Wears leather armor.
    (0)
    Last edited by yoshikwalla; 01-13-2014 at 12:09 PM.

  9. #19
    Player
    Nahara's Avatar
    Join Date
    Aug 2013
    Posts
    669
    Character
    N'hara Tia
    World
    Excalibur
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by MiriOhki View Post
    Marauder->
    Dark Knight: Tank/DD hybrid (Marauder/Thaumaturge)
    Of all the Job ideas that get tossed around on these forums, most of which I've been able to reasonably conceptualize, this is one that for the life of me I just don't get.

    Why make the second part of Dark Knight the Thaumaturge? Is it because people think Dark Knight = Knight + Black Magic? Seems to me like that better describes the Mystic Knight. Dark Knight's iconic ability has always been Darkness, the ability to sacrifice HP in order to deal damage, it's not been casting magic. Sure, Dark Knight did that in FFXI, but spells on the melee classes were more filler than anything (with most being laughably useless given which stats you focused on).

    But even if you could convince me that Thaumaturge is the best second half of Dark Knight, you're now stuck with Surecast, Blizzard II, and Swiftcast, which aren't worth the lines of code they're written in to a melee DPS. You're significantly better off with abilities like Blood for Blood, Invigorate, and Internal Release (to help compensate for the fact that, regardless of if it comes from Gladiator or Marauder, Dark Knight is still coming off a class that's a tank, and thus has no DPS cooldowns).
    (0)



  10. #20
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Ferendial511 View Post
    Honestly I don't think advanced jobs would be a good idea...
    They will obviously introduce new classes along with a level cap increase so I don't believe that the current classes will loose relevance. In fact I think it might be the opposite since they too will have added skills. The idea behind the "advanced" job is really for the hardcore who have leveled all, if not most of the battle classes to 50 and allows for more freedom in terms of selecting which cross skills you need for the said job. But if they just introduce new classes then I guess it could bypass it entirely since they could just go the usual level 30/15 class = new job.
    (0)

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