Page 1 of 3 1 2 3 LastLast
Results 1 to 10 of 29
  1. #1
    Player
    MiriOhki's Avatar
    Join Date
    Feb 2013
    Posts
    25
    Character
    Ilyara Setoriel
    World
    Sargatanas
    Main Class
    Pugilist Lv 50

    New Jobs: One possible concept

    Was discussing some of the new job conversations with a friend on a MU* and had an idea on introducing new jobs without messing with the lore too much, and this was mostly inspired by Arcanist, in that, with this concept, each of the new jobs that hasn't been mentioned before is an alternate soulstone, much like Arcanist can go either a nuking role with Summoner or a healing role with Scholar. One rough idea would be

    Marauder->
    Warrior: Tank (Requirements: Marauder/Gladiator)
    Dark Knight: Tank/DD hybrid (Marauder/Thaumaturge)
    Pugilist->
    Monk: pure DD (Pugilist/Lancer)
    Dancer: DD/Support (Pugilist/Archer)
    Archer->
    Bard: Support (Archer/Pugilist)
    Ranger: Ranged DD (Archer/Lancer)
    Gladiator->
    Paladin: Tank (Gladiator/Conjurer)
    Magic Knight: DD/Support (Gladiator/Thaumaturge)
    Lancer->
    Dragoon: DD (Lancer/Marauder)
    ?
    (1)

  2. #2
    Player
    MiriOhki's Avatar
    Join Date
    Feb 2013
    Posts
    25
    Character
    Ilyara Setoriel
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    DoM
    Conjurer->
    White Mage: Healer (Conjurer/Arcanist)
    ?

    Thaumaturge->
    Black Mage: DD (Thaumaturge/Archer)
    Red Mage: Support/DD (Thaumaturge/Conjurer)

    Arcanist->
    Summoner: Support/DD (Arcanist/Thaumaturge)
    Scholar: Support/Healer (Arcanist/Conjurer)


    I'm not entirely sure what would be good ones for Lancer or White Mage. Any suggestions, comments, ideas?
    (0)

  3. #3
    Player
    Dregnautt's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Djjin Nu'moon
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    LNC/Marauder = Gunblade "Tech" (or sumthin lmao) DPS (ALSO able to throw grenades!!)
    (1)

  4. #4
    Player
    Dregnautt's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Djjin Nu'moon
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Actually i think they might have to expand the "jobs" first lol
    (0)

  5. #5
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I would love to see every class have one DPS option, and one option that's either tank or healer.
    (5)

  6. #6
    Player
    Dregnautt's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Djjin Nu'moon
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Urthdigger View Post
    I would love to see every class have one DPS option, and one option that's either tank or healer.
    Yes like warrior as a barbarian or sumthing for straight dps. I would fly towards that. But at the same time they needa attract more healer/tank options aswell for obvious reason one being duty finding.
    (0)

  7. #7
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    You can edit the post to bypass the word limit.

    On topic: I would like to see an "Advanced Job' system requiring 3 classes to be at 30 to achieve the said job.
    For example:

    Dark Knight (2h sowrd)
    30 Marauder
    30 Thamaturge
    30 Lancer

    In addition to that I believe that this will only work if they introduce new classes such as the solider (2h greatsword), ronin (katanas), bandit (daggers), oracle (instrument) to coincide with the new jobs.

    My personal thinking is that solider will be a tank class due to the nature of heavy weapons but in terms of spectrum it geared towards OT while PLD will still be a superior MT and WAR being the in median allowing for both effective MT and OT. The Ronin is a dps with focus on rotations similar to kendo where you have a high, med, and low stance and will be able to execute skills in said stances. Bandits are pretty much your standard dps/debuff/buff class with abilities that can help a party. I also feel that their innate party buff is a 10% drop increase to rare mats. Oracle is essentially a "support" class (if SE ever decides to implement it). Using Yin Yang magic (FFT reference) to buff your party and debuff enemies.

    Solider -> Dark Knight
    Ronin -> Samurai/Ninja
    Bandit -> Thief
    Oracle -> Time Mage/Sage*

    *Only implement the sage job when and if SE decides to put long beards in the game
    (2)
    Last edited by Marxam; 01-13-2014 at 06:45 AM.

  8. #8
    Player
    Dregnautt's Avatar
    Join Date
    Oct 2013
    Posts
    45
    Character
    Djjin Nu'moon
    World
    Gilgamesh
    Main Class
    Lancer Lv 50
    ^ agreed

    Oh yea i meant "classes" earlier.
    (1)

  9. #9
    Player
    Ferendial511's Avatar
    Join Date
    Jun 2013
    Posts
    7
    Character
    Prince Charming
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by MiriOhki View Post
    Was discussing some of the new job conversations with a friend on a MU* and had an idea on introducing new jobs without messing with the lore too much, and this was mostly inspired by Arcanist, in that, with this concept, each of the new jobs that hasn't been mentioned before is an alternate soulstone, much like Arcanist can go either a nuking role with Summoner or a healing role with Scholar. One rough idea would be

    Marauder->
    Warrior: Tank (Requirements: Marauder/Gladiator)
    Dark Knight: Tank/DD hybrid (Marauder/Thaumaturge)
    Pugilist->
    Monk: pure DD (Pugilist/Lancer)
    Dancer: DD/Support (Pugilist/Archer)
    Archer->
    Bard: Support (Archer/Pugilist)
    Ranger: Ranged DD (Archer/Lancer)
    Gladiator->
    Paladin: Tank (Gladiator/Conjurer)
    Magic Knight: DD/Support (Gladiator/Thaumaturge)
    Lancer->
    Dragoon: DD (Lancer/Marauder)
    ?
    Quote Originally Posted by MiriOhki View Post
    DoM
    Conjurer->
    White Mage: Healer (Conjurer/Arcanist)
    ?

    Thaumaturge->
    Black Mage: DD (Thaumaturge/Archer)
    Red Mage: Support/DD (Thaumaturge/Conjurer)

    Arcanist->
    Summoner: Support/DD (Arcanist/Thaumaturge)
    Scholar: Support/Healer (Arcanist/Conjurer)


    I'm not entirely sure what would be good ones for Lancer or White Mage. Any suggestions, comments, ideas?
    These all seem cool. Magic Knight sounds a little too generic though-- I think that Red Mage might work better in that spot, since Red Mages are known for their ability to use a one handed sword/shield and wear average armor, in addition to having decent magic capabilities. The issue of putting RDM there though is that they wouldn't have access to any heals (aside from any job-specific ones) which is definitely a RDM characteristic. Putting RDM as a job of THM however would mean that they need to use staves and wear robes which isn't very RDM-like >.<. People have mentioned Geomancer being a second job of Conjurer, since conjurers are very earthy (their spells being based off of earth, wind, and water), so maybe CNJ 30/THM 15 would be a way to work Geomancer in? LNC is a hard one because there's not much other than Dragoon to turn into, since the job needs to share the class weapon. I really enjoy reading threads and ideas like this-- I think it's crucial that SE come up with a second job for all the classes like they did with Arcanist before they start introducing even more classes. At the moment it seems very unbalanced and weird that Arcanist is the only class that gets you access to TWO jobs while the others only offer one. I believe the reason they released it this way is because they needed to introduce a second healing class because one wouldn't be enough (for DF reasons and whatnot), and so they went ahead and released SCH with SMN.

    Quote Originally Posted by Marxam View Post
    You can edit the post to bypass the word limit.

    On topic: I would like to see an "Advanced Job' system requiring 3 classes to be at 30 to achieve the said job.
    For example:

    Dark Knight (2h sowrd)
    30 Marauder
    30 Thamaturge
    30 Lancer

    ...
    Honestly I don't think advanced jobs would be a good idea, because the fact that they're advanced would mean that they're naturally better than the jobs that already exist. That means that traditional jobs like White Mages and Paladins would be seen as lesser jobs. The advanced jobs you mention remind me a lot of Death Knights from WoW and how they generally had an advantage over the other classes. Eventually (when I played anyways) they were balanced out and basically ended up being just another class, but then what's the point of having a special "type" of class? Besides, introducing this concept of advanced jobs in my opinion takes away from the fact that jobs are supposed to be specialized in something. By having advanced jobs that come from several classes, it becomes less exclusive and more jack-of-all-trades like (in that it can borrow skills from 3 different classes) and I think that takes a bit away from what SE was going for when they came up with the class and job system. The advanced jobs you mentioned though I think are great ideas to be made into jobs off of currently existing/potential future classes!
    (1)

  10. #10
    Player
    Mitsuhide's Avatar
    Join Date
    Mar 2011
    Location
    Ul Dah
    Posts
    210
    Character
    Noyn Vermillion
    World
    Hyperion
    Main Class
    Dark Knight Lv 60
    The whole Armory System is not so good in my opinion.
    Reason for that are the skills, its usually the class skill and 4-5 lame unique traits and skills
    I was actually impressed that people voted for it to stay.

    People already suggesting new class and jobs instead of jobs put into current class.
    The jobs are like a skill tree no reason to put Dark Knight into a new class.
    Dark knight can be in in the Gladiator Class as Job and still have a 2hand Sword.
    I would like them to overhaul the Job system a bit so that the class skills also become more part of the job if you change and i also think the jobs itself could need a alternate way to be played like a Paladin that actually does something like a Paladin.

    Its just the beginning but it i think it is stupid to have class and one Job, then they could have made only the job.
    Having Scholar and Summoner is a good beginning but the whole system needs to be looked at.

    Gladiator >Paladin >Defender tree>Pure mitigation make more use of "cover" like skills which halfes dmg and is taken to the tank and creates enmity instead of just the one combo (which then could be nerfed but then maybe hp similar to war)
    >Mystic tree>more like the Paladin while the upper concentrates on pure physikal defense this one makes more use of healing spells, dispell e.t.c and also does not have that much defense than the upper or as much HP
    You could give both classes the same Skill but different purpose
    "Holy Cross" (cause Paladin aye?)>Defender> creates a ground AoE that mitigates 20% of the damage and is taken to the Defender (thats why i mentioned more HP)
    >Mystic> creates ground AoE that heals 20% of the damage taken, the Mystic gets a bonus to 20%
    Just random numbers by the way and also random ideas.
    It would also be cool if SE looked at the class skills and change them if you also change jobs to be more part of the job.

    The same is for Dark Knight he can be in gladiator and wield 2H swords.
    Some People see him as pure DD others want him to be Tank?...will be a problem with the Current system.
    If they would put something like skill trees you could do Direct dmg with Sword or more like debuff and dots or he could also tank through debuff and dots or something like that.
    It will be too much if they would put new classes just so that the Jobs fit perfectly.
    Thief could be in Archer who can change between range (Bow) or melee (2 daggers) with bleed e.t.c...while the new classes could fit the job description better it also makes it harder to put in alternatives.

    And if we have 18 Classes and 16 jobs it makes classes kinda redundat.
    (0)
    Last edited by Mitsuhide; 01-13-2014 at 07:53 AM.

Page 1 of 3 1 2 3 LastLast