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  1. #21
    Player
    Vladislav's Avatar
    Join Date
    Aug 2011
    Location
    Ul'Dah
    Posts
    537
    Character
    Vladislav Bahamut
    World
    Balmung
    Main Class
    Gladiator Lv 60
    Class : Rogue --->job Thief : using Dualwield Daggers (1h slot like MNK cause system itself not allow dualwield i think)
    --->job Ninja : using Dualwield Daggers/Katanas (same as above , but have unique weapon type NIN only)
    Rogue class have 1st damage chains , DD boost j/a's , defensive J/a's , but when becoming job there's 2 ways of j/a's added.
    Thief - offensive/support damage J/a , like Sneak Attack (gives att boost for party members behind target) , Trick attack (same , but front) , buff steal j/a's etc
    Ninja - more support like BRD was intended ,self buffs ( shadows , different buffs) wide party buffs (like shadows covers party members from single att x 3 , but will wear if hit by aoe , also anti aoe , like x3 , but will wear if get hit by single or other source removing damage , and other buffs that NIN can use on himself ) , strong debuff Ninjutsu magic .
    Class : Archer -->job Bard - well we have it
    -->job Ranger - Pure DD version of archer .
    Ranger using strong self buff j/a's, tho no party buffs at all , usuig DD limitbreak also .
    Class : Ronin -->job Samurai
    Ronin/Samurai 1job path only .Similar to DRG and MNK , SAM is strong DD with Tp high recharge (self/party) and longest skilltree chains ( like bout 5~6 moves in 1 chain )
    Class : Fencer -->job Dark Knight . Tank/DD (can switch modes to offensive "Blood Rage" with j/a's will consume hp pool , and defensive "Blood Thirst" where DRK drains enemy Hp and def get's up also)
    -->job Rune Fencer .for future patchs XD support job , that doing protecting/power gain buffs to party members , also can do good chunk of damage , but since gear considered "Clothes" RUN can't stand hard hitter boss , so can't tank at all .
    Class : Bucaneer -->job Corsair . 1class/job path . Support job , with good chunk of damage just like in FFXI . Doing party buff rolls . Crit roll can heavy enchance party def or DD.
    Class : Musketeer -->job Red Mage . Using rapiers primarly as weapon , but also can use Gladiator weapons on lower tiers . unlike Gladiators , RDM's heavy rely on enchance buffs & magic damage . RDM's have II tier of BLM magic&WHM (cure 2 also) with all respective procs . Using different sword combos from Gladiator can use ( like Red Lotus Blade ->Vorpal Blade -> Death Blossom )
    -->job Blue Mage . Weapons choice is same as gladiator one , but also using eastern type swords (in game it will be "swordpair" for dualwield porpuses)
    I doubdt game structure will allow learn spell as players learned in FFXI , cuz no way to learn anything from lv 1 by not 1 shot it . But can use dungeons last bosses for spell learn process
    So BLU can use certain spells (also can choose what to set , depend of spell set , BLU stats will change) also unique sword combos from PLD or RDM.

    welp that all
    (0)

  2. #22
    Player
    DoubleT's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    284
    Character
    Double Toker
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50
    fencing sword is an iconic RDM weapon not DRK
    (0)

  3. #23
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by cotti View Post
    Oh, nice. We really needed a new thread for this.
    You know, shitposting is shitposting. Your intentions don't really matter. And you seem to do a lot of it.
    (1)

  4. #24
    Player
    Jilse's Avatar
    Join Date
    May 2012
    Posts
    117
    Character
    Jilse Wynden
    World
    Balmung
    Main Class
    Archer Lv 50
    Quote Originally Posted by MiriOhki View Post
    DoM
    Conjurer->
    White Mage: Healer (Conjurer/Arcanist)
    ?


    I'm not entirely sure what would be good ones for Lancer or White Mage. Any suggestions, comments, ideas?
    Conjurer I actually thought of a good one, given the conjurer questline dealing with elements. I think as a conjurer dps job Geomancer would work.
    (1)

  5. #25
    Player
    Sotek's Avatar
    Join Date
    Aug 2013
    Posts
    548
    Character
    Sefiria Satara
    World
    Twintania
    Main Class
    Arcanist Lv 80
    Tamer: Beastmaster/Chocobo Knight.

    Unique mechanic: Beastmaster can Charm pets, and then ride them, similar to the Magitek section of Praetorium and the Beast Tribe Daily quests, this would be ontop of regular Beastmaster mechanics. Chocobo Knight works on a similar grounds, but with Chocobos only. Beastmaster would be DPS, while Chocobo Knight would be a Tank.
    (0)

  6. #26
    Player Fluttersnipe's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    162
    Character
    Reziel J'uerny
    World
    Midgardsormr
    Main Class
    Gladiator Lv 50
    If they're gonna add a new job, I really hope they add a new base class to the game too. A ton of people already have every class to 50, and once a new job comes out, those people would have a new max level job in under an hour.
    (0)

  7. #27
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Fluttersnipe View Post
    If they're gonna add a new job, I really hope they add a new base class to the game too. A ton of people already have every class to 50, and once a new job comes out, those people would have a new max level job in under an hour.
    Man a lot of people are still behind on info aren't they...

    http://gamerescape.com/2013/02/21/ga...iv-media-tour/

    GE- With ARR we’ll see Arcanist added with Summoner shortly after the game launches. Are there any other classes or jobs you’d like to see added? And will these be added in patches or expansions?

    Yoshida- What I would like to see right?

    First of all, we are planning a new race for an expansion pack. For the classes and jobs, we will introduce them through patches because all of the Legacy players have level 50 jobs anyway. When we introduce new classes and jobs we will probably increase the level cap at the same time.

    About what I want to introduce- it’s more like what I think I have to introduce. Something related to guns because the (musketeer) guild in the game. Something related to that I think I have to introduce.

    Also I do feel that scouting classes are lacking so I want to bring in Thief, Ninja and those that have to do with stealth. Also more casters like Blue Mage and Red Mage are something I would like to add.


    Whatever the players want, I want too.
    (0)

  8. #28
    Player
    thenewzero's Avatar
    Join Date
    May 2011
    Posts
    50
    Character
    Tyren Arkon
    World
    Faerie
    Main Class
    Lancer Lv 50
    With the way the Armoury system works, I am hoping they will introduce one-handed and two-handed versions of each weapon type. For instance, introduced two handed swords that are also considered to be Gladiator Arms, like how Thaumaturge and Conjurer have both one handed and two handed versions of their weapons.

    What I'd like to see for the current classes:

    Marauder -> Beastmaster - Introduce one handed axes and let them tame a pet. DPS Job.

    Pugilist -> Dancer - I'd love to see this as a DPS-to-Heal kind of Healer (ala Chloromancer from Rift or Mistweaver Monk from WoW), but a DPS Job with some support (like how BRD is) would work too.

    Archer -> Ranger - Self explanatory and probably what will happen anyway.

    Lancer -> Knight - Think FF Tactics Knight, with Break abilities that reduce the damage an enemy deals to them. Introduce one handed Spears (kind of like javelins or short spears) and let them equip a shield.

    Conjurer -> Geomancer - I'd be really surprised and disappointed if they didn't do this. I feel like it's hands down the most obvious choice. Conjurers are practically Geomancers already with the spells they use. DPS role.

    Thaumaturge -> Time Mage or Oracle - I'd love to see a Time Mage healer (reverses time to heal), but I'd be surprised if they did that. More likely a support DPS. Oracle (ala FF Tactics) could be a more DoT heavy status effect DPS.

    Gladiator -> Dark Knight - I think they already said or implied Dark Knight would come from Gladiator, and I think it would make a lot of sense given that Paladin comes from GLD too. Makes me think of Cecil from FF4. Introduce 2 handed Swords as weapons.

    On a side note, I would love to see Musketeer get added with Corsair (DPS) and Chemist (Healer, like FFT Chemist), and a class that gives Red Mage and Blue Mage as the Jobs. I'd hate to see Red Mage attached to Thaumaturge or Conjurer, because I don't think it should be a pure ranged caster Job.
    (1)
    Last edited by thenewzero; 01-13-2014 at 03:41 PM.

  9. #29
    Player
    EdwinLi's Avatar
    Join Date
    Aug 2013
    Posts
    4,887
    Character
    Edwin Li
    World
    Balmung
    Main Class
    Machinist Lv 100
    Quote Originally Posted by thenewzero View Post
    ---
    There won't be any introductions to new weapons for current classes. As already stated any new weapons introduced will be for new classes.

    However, there are already plans for a Two-handed sword Class.

    Also why when people talk about Dark Knight it is always about Cecil and Two-handed weapons? What about the first Dark knight Leon who is the Original Dark Knight and known to wield Sword and Shield.
    (0)

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