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  1. #1
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Amberion View Post
    So the rewards like Utsusemi, Sleepga II, AF, Relic Weapon, Opo-Opo Crown and things like where useless?
    Utsusemi and Sleepga II are no different from me learning Hallowed Ground at the end of Keeping the Oath. AF was lol-worthy to anyone that knew how the game worked (and story quality varied from job to job. RDM and DRK happened to have barely passable stories, while SCH had one of the better AF stories in the game). Relic Weapon was a long-term project. Opo-Opo Crown should have never existed (same thing goes for the necklace).
    Not only that, quests gave fame, which lowered the merchants prices in the nation for you. It also opened up more quests.
    Aside from vendor price differences, that's no different than quest chains that open up other quests.
    And I'm not really sure how much the setting is established by go kill x of that. Or we have an infestation of rats.
    If you learned absolutely nothing of your city state while doing quests, you weren't reading. And if you learned absolutely nothing about Ishgard during the whole mess in Coerthas, the same applies.

    You establish setting by presenting not only the big picture stuff to save the world with, but also little things and actual problems that the people in the region may be having. This can include bandits, rat infestations, recovering stolen goods or even playing the emote game.
    Quote Originally Posted by Vandark View Post
    All WoW clones share this same lame pattern of quests, it's no less grindy than partying really except it's tedious, it's slower paced than partying or grinding mobs and much less enjoyable because 90% of the content is done by yourself.
    You say this as if you just discovered something new. Questing manages to hide the grind well enough that you're not bored to tears (if you're actually paying attention and putting the setting together when you read the dialogue), which is what happens when you grind mobs ad nauseum. Worse is that once you're grinding mobs, you end up focusing on efficacy because you want it to end ASAP, which then causes you to urinate on the fun of others because then you start wanting max exp/hour. And that was FFXI leveling in a nutshell, regardless of how you want to paint it.

    I'll take proper context and setting (two things FFXIV's quests deliver on) over what you misguidedly call adventure.
    (2)
    Last edited by Duelle; 01-13-2014 at 09:08 AM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  2. #2
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Duelle View Post
    You say this as if you just discovered something new. Questing manages to hide the grind well enough that you're not bored to tears (if you're actually paying attention and putting the setting together when you read the dialogue), which is what happens when you grind mobs ad nauseum. Worse is that once you're grinding mobs, you end up focusing on efficacy because you want it to end ASAP, which then causes you to urinate on the fun of others because then you start wanting max exp/hour. And that was FFXI leveling in a nutshell, regardless of how you want to paint it.

    I'll take proper context and setting (two things FFXIV's quests deliver on) over what you misguidedly call adventure.
    I've known about the boring repetitive WoW clone series of Quest line garbage since this ancient history WoW clone game http://www.perfectworld.com/ " Perfect World "

    Guaranteed to have the same repetitive style of quests as ARR, even scholar plays basically the same as venomancer, spam the only strong magic move you have and stick a few enfeebling spells on your enemies with the occasional heal, woopdi do bazzel.

    So no I'm very familiar with this style of leveling and I have always disliked it, FFXI's older partying system (Before Abyssea) has always been my fav style of leveling. FFXI had you jumping through zones and after they added all the expansions there was a large verity of camping spots which made it interesting, if you were a skilled player you knew about all the best places and the set ups to match those areas too.
    To me partying to exp has always been the way to level in Final Fantasy, all the games before ARR have the mob grinding method of leveling and just like all the other Final Fantasy games it was always about knowing the best spots and the best ways to lvl fast.

    Quote Originally Posted by Gramul View Post
    The journey actually was more important than the destination.
    Exactly, everyone knows MMO's have no final destination anyway, every single MMO out there has you replacing your gear over and over again, it's about the experience other wise whats the point in the first place?
    (8)

  3. #3
    Player
    Obysuca's Avatar
    Join Date
    Aug 2013
    Posts
    963
    Character
    Ayaminae Yirien
    World
    Midgardsormr
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Gramul View Post
    I personally could not give a single rats ass about the rewards from quests. I liked XI's quests because they where engaging and varied. I enjoyed playing them. They very rarely felt like a chore.
    The journey actually was more important than the destination.
    This and..


    Quote Originally Posted by Duelle View Post
    If you learned absolutely nothing of your city state while doing quests, you weren't reading. And if you learned absolutely nothing about Ishgard during the whole mess in Coerthas, the same applies.
    I read everything, even all the sidequests. I don't remember half of it and it was only a few months ago, mostly because all it was is "Oh no, I dropped a sack of food way back there, go get it!" -Goes to get it and mobs spawn- That's pretty much all of XIV's (pretty much all mmos) quests, even main storyline >.>

    I remember all of XI's storyline and 80-90% of the sidequests and that was years ago.
    (6)

  4. #4
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Obysuca View Post
    This because...




    I read everything, even all the sidequests. I don't remember half of it and it was only a few months ago, mostly because all it was is "Oh no, I dropped a sack of food way back there, go get it!" -Goes to get it and mobs spawn- That's pretty much all of XIV's (pretty much all mmos) quests, even main storyline >.>

    I remember all of XI's storyline and 80-90% of the sidequests and that was years ago.
    Heh, speaking of XIV quests...


    Objectives:

    Obtain the empty tub.
    Place the tub in the river behind the tavern.
    Fill the tub with water.
    Obtain the water-filled tub.
    Douse the mead-soaked midlander] with water.
    Report to Buscarron.
    I think 3 of those involved clicking the same spot over and over.

    http://ffxiv.gamerescape.com/wiki/Druthers_House_Rules
    (4)
    Last edited by Magis; 01-13-2014 at 03:39 PM.