Quote Originally Posted by Hvinire View Post
Hey all,

We brought up some of the issues raised in this thread and wanted to share the responses with you now:

In regards to showing the chance for critical hits, the team remarked that there are currently no plans to display this in the UI. Players can assume simply that as the stats that affect this grow larger, the effect will become greater.
Hvinire can you relay to the team precisely how insulting this sort of response is to the player base?

We do the math with our stats and we know how to observe and extrapolate the tiers and formulas for how stats work and at what rates we will see changes in those effects. The point - it's a waste of a player's time and effort to do so when the exact change could simple be displayed in our character menu.

For instance - Strength changes the amount of damage blocked/parried when you successfully block/parry and the damage reduction percentage is a static value. To see that value I have to go outside and get attacked and proc a block/parry to see it. People have already tested point for point what the effective change is - and saying "as the stats that affect this grow larger, the effect will become greater" is untrue when your system has hard tiers where you literally will not see a difference in the effect until you reach a certain goal number. Add the percentages we're asking for in the character menu. It's not a complicated request!

Sorry if I sound harsh but I don't like being lied to and having my concerns trivialized.