
May I see your degree? I'm assuming you have one since you're telling me what exactly is possible or impossible.No. I give an example of the ONLY way to do it, and why that way isn't effective.
If you make the client responsible for determining everything and make the server merely a device that manages connections, it would make ping and lag less of a factor, but any integrity the game would have had goes out the window and cheating becomes incredibly easy. it would ruin the game.
Additionally, it makes how you see OTHER players much less precise, especially if they do have lag.
In other words, you can't do it without creating a plethora of unpleasant side effects.
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