Healers have the least room for error.Having a bad group is the hardest role. All jobs are faceroll easy if everyone does everything right. Titan EM would be faceroll easy if everyone dodges *amazed*, Garuda EM would be easy if everyone other than tanks didn't eat unnecessary damage, healer difficulty is solely dependent on competency of the entire group. Bad dps that does low damage and eats dodgeable damage? Healing gets harder. Tank that doesnt place boss properly, cant hold threat, doesnt pop defensive cooldowns? Healing gets harder. Healing isnt harder, healing bad players is.
Healers are fragile. They have to be good at dodging aoes while keeping everybody else alive. It's not easy to keep an eye on everybody's life and still be good at avoiding everything.


Healer's tasks should be to:
1) Keep people alive by healing through unavoidable damage
2) Dodge Avoidable Attacks
3) Heal Tank(s)
DPS Tasks:
1) Deal damage
2) Dodge Avoidable Attacks
Tank Tasks:
1) Position yourself along with boss/mobs
2) Pop defensive cooldowns before big hits
3) Pop defensive cooldowns in case healer is unable to heal due to avoiding damage.
Sadly, due to bad players and players with latency issues, there are more people getting hit by avoidable damage that it creates an additional task for the healers. Sure, not everyone is perfect and can dodge 100% of the time, but if most of the time you find healing hard, you might want to find a different party.
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