Quote Originally Posted by Lemuria View Post
I think people are missing an obvious reason why they might be unable (or unwilling) to show the actual percentage for critical hits. What if it's not based on a fixed value, but differs depending on the level or stats of the target?
This is probably the case. The damage forumla for this game are really awkward at times, it has alot of curves built into it that are really vague.


The real problem is, towards endgame everything starts to kind of blend together, and the player no longer knows the difference between +15 Crit and +35 Crit because the gains gameplay wise are so hard to see. That's something they really need to address.


Nothing makes me care less than min/maxing, which seems to be what the endgame stats work towards.