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Thread: DPS at End Game

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  1. #1
    Player
    MrDiezel's Avatar
    Join Date
    Dec 2013
    Posts
    194
    Character
    Diezel Lon'dik
    World
    Cactuar
    Main Class
    Pugilist Lv 50
    The way I see DPS (have used all dps up to at least lvl 15, but main melee dps) is your ranged DPS' are safer bets simply because they stay out of harms way. Would recommend ranged dps when you are new to a dungeon.. it can be tougher for Lancer n Pugilist classes simply because you are within aoe range of any mob, you can potentially aggro additional enemies due to positioning (which can, at times, be tanks fault) and its harder to be aware of map.

    This isnt to say ranged DPS are the easier class (though i believe so, having played all dps and am biased having always played melee dps) this is to say there are percs to being ranged. Now as far as how good you are with said ranged dps, thats another story.

    But as far as end game DPS, everything is rather useful. Just depends on preferences and situations
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  2. #2
    Player
    kukurumei's Avatar
    Join Date
    Mar 2011
    Posts
    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by MrDiezel View Post
    The way I see DPS (have used all dps up to at least lvl 15, but main melee dps) is your ranged DPS' are safer bets simply because they stay out of harms way. Would recommend ranged dps when you are new to a dungeon.. it can be tougher for Lancer n Pugilist classes simply because you are within aoe range of any mob, you can potentially aggro additional enemies due to positioning (which can, at times, be tanks fault) and its harder to be aware of map.

    This isnt to say ranged DPS are the easier class (though i believe so, having played all dps and am biased having always played melee dps) this is to say there are percs to being ranged. Now as far as how good you are with said ranged dps, thats another story.

    But as far as end game DPS, everything is rather useful. Just depends on preferences and situations
    Depends on the content. 2.1 content (aka primals EM, ultima, moogle, etc) are very tough on range people. Abeit the least hard on brds.

    A blm can parse a crappy 12% to a wooping 20% on Garuda, because of random frictions, and how skill the player is at prediction said random frictions, as well as fire starter procs.

    Same with a smn. A smn also has it bad on the same example because of how random it is, and how easily a smn can screw up the fight (shadow flare/bane hitting spinny, plumes not gathering, and smn have stupidly low burst) etc etc etc.

    Brd actually has it very consistent parse on 2.1 content, because they don't have anything that stops them from doing stuff. While melees tend to be super powerful in a majority of the 2.1 content (but stacking melees in is pretty bad aka: wicked wheel death trap).

    range dps, exlcuding bard is a nightmare, you really really have to try hard to be consistent (which is not easy even for good players).

    DoW right now parses very consistent on 2.1 content. There isn't any point where they "bad luck there" that doesn't involve death.

    So far neither moogle/ultima/EM primals, the range jobs have ever beaten the melees in a single parse, as long as they don't mess up their roles. Since the strategy have been more or less "standardize" in how to fight them.
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