well it's the structure and ideology behind the game. Having more expansions isn't suddenly going to change the game's direction. If they do, it means they've acknowledged it is a mistake now.
I was referring to world size. A lot of posters are comparing it to the FF11 world but its a world with 8 expansions vs 14 w/o any. that was my point.

I think they were referring to individual zones, rather than the world as a whole. La Theine, Rolanberry, Beaucedine, massive zones that were in FFXI from launch.
For me, however, what I miss most is how some of the dungeons were intertwined with the outside zones. A few examples:
- Eldieme Necropolis and Batallia Downs, in particular the tiny island in the sea. I loved going there, even though there was little reason to.
- Quicksand Caves and Western Altepa; getting to the heart of that dungeon really felt like an adventure.
- The different entrances to Pso'Xja, each with a different level cap, each serving a completely different purpose.
- Temple of Uggalepih/Rancor Den and Yhoator Jungle; probably my favourite area of any RPG I've ever played.
- King Arthro's spawn area in Jugner Forest.
- Horutoto Ruins/Toraimarai Canal/Sarutabaruta
All these things made the world feel more complex and "alive", for want of a better word. All things that FFXIV can never replicate, as long as Yoshi insists on all dungeons being instanced.
Yeah I'd liek to see this but also instanced dungeons like they are now too. I don''t see any reason we can't have both.however, what I miss most is how some of the dungeons were intertwined with the outside zones. A few examples:
- Eldieme Necropolis and Batallia Downs, in particular the tiny island in the sea. I loved going there, even though there was little reason to.
- Quicksand Caves and Western Altepa; getting to the heart of that dungeon really felt like an adventure.
- The different entrances to Pso'Xja, each with a different level cap, each serving a completely different purpose.
- Temple of Uggalepih/Rancor Den and Yhoator Jungle; probably my favourite area of any RPG I've ever played.
- King Arthro's spawn area in Jugner Forest.
- Horutoto Ruins/Toraimarai Canal/Sarutabaruta
All these things made the world feel more complex and "alive", for want of a better word. All things that FFXIV can never replicate, as long as Yoshi insists on all dungeons being instanced.
You'd think so, but he turned the open world dungeons into Instances, so it seems due to current trend of MMOs, "open world" is "arcahic" design so it's very likely his idea of "open world" dungeons is Brayflox. For example Satasha used to be the open world level 15 dungeon in 1.x with some parts of Cassopiea Hollows (the underground cavern (open world) near Bloodshore in 1.0) as well as parts of Mistbeard Cove.
I see no problem with open world instances like Chameria and Hydra you still have to travel to the location if the instance its not like you can DF it. Also those old dungeons were empty and were only used to grind mobs or do behest or what ever you called that crap.You'd think so, but he turned the open world dungeons into Instances, so it seems due to current trend of MMOs, "open world" is "arcahic" design so it's very likely his idea of "open world" dungeons is Brayflox. For example Satasha used to be the open world level 15 dungeon in 1.x with some parts of Cassopiea Hollows (the underground cavern (open world) near Bloodshore in 1.0) as well as parts of Mistbeard Cove.
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