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  1. #1
    Player
    chococo's Avatar
    Join Date
    Feb 2012
    Posts
    342
    Character
    Chococo Cobo
    World
    Masamune
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    well it's the structure and ideology behind the game. Having more expansions isn't suddenly going to change the game's direction. If they do, it means they've acknowledged it is a mistake now.
    (1)

  2. #2
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by chococo View Post
    well it's the structure and ideology behind the game. Having more expansions isn't suddenly going to change the game's direction. If they do, it means they've acknowledged it is a mistake now.
    I was referring to world size. A lot of posters are comparing it to the FF11 world but its a world with 8 expansions vs 14 w/o any. that was my point.
    (1)

  3. #3
    Player
    Andrik's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    16
    Character
    Andrik Alfresson
    World
    Odin
    Main Class
    Archer Lv 50
    Quote Originally Posted by Whiz View Post
    I was referring to world size. A lot of posters are comparing it to the FF11 world but its a world with 8 expansions vs 14 w/o any. that was my point.
    I think they were referring to individual zones, rather than the world as a whole. La Theine, Rolanberry, Beaucedine, massive zones that were in FFXI from launch.

    For me, however, what I miss most is how some of the dungeons were intertwined with the outside zones. A few examples:

    - Eldieme Necropolis and Batallia Downs, in particular the tiny island in the sea. I loved going there, even though there was little reason to.
    - Quicksand Caves and Western Altepa; getting to the heart of that dungeon really felt like an adventure.
    - The different entrances to Pso'Xja, each with a different level cap, each serving a completely different purpose.
    - Temple of Uggalepih/Rancor Den and Yhoator Jungle; probably my favourite area of any RPG I've ever played.
    - King Arthro's spawn area in Jugner Forest.
    - Horutoto Ruins/Toraimarai Canal/Sarutabaruta

    All these things made the world feel more complex and "alive", for want of a better word. All things that FFXIV can never replicate, as long as Yoshi insists on all dungeons being instanced.
    (1)

  4. #4
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Andrik View Post
    however, what I miss most is how some of the dungeons were intertwined with the outside zones. A few examples:

    - Eldieme Necropolis and Batallia Downs, in particular the tiny island in the sea. I loved going there, even though there was little reason to.
    - Quicksand Caves and Western Altepa; getting to the heart of that dungeon really felt like an adventure.
    - The different entrances to Pso'Xja, each with a different level cap, each serving a completely different purpose.
    - Temple of Uggalepih/Rancor Den and Yhoator Jungle; probably my favourite area of any RPG I've ever played.
    - King Arthro's spawn area in Jugner Forest.
    - Horutoto Ruins/Toraimarai Canal/Sarutabaruta

    All these things made the world feel more complex and "alive", for want of a better word. All things that FFXIV can never replicate, as long as Yoshi insists on all dungeons being instanced.
    Yeah I'd liek to see this but also instanced dungeons like they are now too. I don''t see any reason we can't have both.
    (1)

  5. #5
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Whiz View Post
    Yeah I'd liek to see this but also instanced dungeons like they are now too. I don''t see any reason we can't have both.
    You'd think so, but he turned the open world dungeons into Instances, so it seems due to current trend of MMOs, "open world" is "arcahic" design so it's very likely his idea of "open world" dungeons is Brayflox. For example Satasha used to be the open world level 15 dungeon in 1.x with some parts of Cassopiea Hollows (the underground cavern (open world) near Bloodshore in 1.0) as well as parts of Mistbeard Cove.
    (1)

  6. #6
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Tupsi View Post
    You'd think so, but he turned the open world dungeons into Instances, so it seems due to current trend of MMOs, "open world" is "arcahic" design so it's very likely his idea of "open world" dungeons is Brayflox. For example Satasha used to be the open world level 15 dungeon in 1.x with some parts of Cassopiea Hollows (the underground cavern (open world) near Bloodshore in 1.0) as well as parts of Mistbeard Cove.
    I see no problem with open world instances like Chameria and Hydra you still have to travel to the location if the instance its not like you can DF it. Also those old dungeons were empty and were only used to grind mobs or do behest or what ever you called that crap.
    (0)