This guy has a point and I prefer the game designers to have this freedom for balancing the game for all of us.I wasn't siding with anyone. I'm just saying what's on my mind.
Put it this way. If at lv50 200 crit rating equated to a 20% crit chance, but the devs wanted to scale that back they would make it so that 200 crit rating at lv55 equared to 5% crit chance without players actually seeing it happen outside of parsing (which, like it or not the average player doesn't really do). Granted I doubt they would do something this extreme but my point is that by not showing percentages it would allow them to make tweaks to stat scaling without incurring the wrath of the playerbase, as usually tends to happen when you nerf scaling of a stat.
They already have the freedom to change the stat calculations anyway they choose, this just gives them the freedom to nerf stats without telling their paying customers a thing about what they're doing.
That is not a good way to run an MMO, or a company in general.
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