T2 with a lot of melee can be difficult due to passing rot. However, I agree with you on the other turns. We have used 2 melee in T1, T4...haven't tried it with T5 but can't imagine it being that much more difficult than 1 melee.Our group clears Turn 1-4 every week and is currently working on T5. We run:
2xPLD, 1 WHM, 1 SCH, 1 DRG, 1 MNK, 1 BLM and 1 BRD
Don't see why people tend to think that bringing 2 melee is necessarily harder than bringing 3 Casters/Ranged. Both setups work fine and I don't see any issue with bringing 2 melee DPS.
EDIT:
I'd say most stuff can even be done with 3 or even 4 melee DPS without making things too complicated.
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