Apart from some adjustments here and there our usual setup is:
- 2x PLD
- 2x WHM
- 2x BLM
- BRD
- MNK
That said, apart from me the rest of the group has multiple jobs leveled and geared for at least T1~3.
Apart from some adjustments here and there our usual setup is:
- 2x PLD
- 2x WHM
- 2x BLM
- BRD
- MNK
That said, apart from me the rest of the group has multiple jobs leveled and geared for at least T1~3.
Felis catus
2 Warrior
1 Bard
1 Black Mage
1 Summoner
1 Monk
1 White Mage
1 Scholar
Usually one Shot T1-T4
Ours is: PLD, PLD/WAR, WHM, SCH, BLM, SUM, BRD, MNK
Our FC has a slight lack of tanks ready for coil at the moment so the offtank can switch between PLD and WAR depending on whos online/wanting to run ^.^
Ours :
2 PLD
2 SCH
2 BLM
2 BRD
One shooting T1-T4
We are now trying to add some diversity (a pld going war, a sch going whm, a brd going melee), so as not to be caught unaware if future content require their tools, but for now it seems completely unnecessary.
My understanding of what you need in a 2tank/2healers/4dps setup:
-At least 1 pld (possible without one, warrior is closer in power level now, but invincible is such a powerful and versatile tool)
-For healers everything works. We had once a messy turn 4 kill where we had to go through almost 1min30 of enrage, and 2 sch did this just fine, even though whm is better aoe healing. Seriously no issue here whatever you go for.
-For dps you really, really want 1 brd. Then you want 1 or 2 magical dps. all the rest is okay. 2 melee can be a bit tough for T2, but still doable. 3 magical is a bit high -- for turn 4 your brd will suffer and work overtime, but it is doable. Doing 0 magical is possible, but harder in T4 too. 2 magical, 1 brd, one melee is the most classic and efficient setup overall, but as long as you have one brd, whatever the rest, you will be fine.
You also want 2 of pld and brd overall in your group (could be 1 brd 1 pld, or 2 brd). A mnk can replace one, but it is cluncky in turn 2. A third silencer to backup is optimal (can be a monk for backup though, much more easily, as they have a CD to access their silence whenever they want once in a while).
So if you sum up, i would say what you want, like, really, is 1 pld, 1 brd -- without those you will suffer. The rest is pretty much free comp, although obviously "standard" comp are marginally better. Most versatile and efficient comp overall would probably be PLD, WAR, WHM, SCH, BRD, BLM, SMN, MNK.
Last edited by Casper; 01-09-2014 at 11:06 PM.
Overall, I feel like that is the best composition, and it is the one that my group uses:
Tanks: WAR/PLD (MT/OT roles vary based on the fight)
Healers: WHM/SCH
DPS: MNK/BRD/BLM/SMN
Our SMN goes BRD for T2 just to simplify things, but double BRD is not necessary.
PLD/PLD/SCH/WHM/SMN/BLM/MNK/BRD
easily clearing 1-4 every week, working on 5.
Don't have one - ran through and have no desire to repeat it ad-nausea.
Our group clears Turn 1-4 every week and is currently working on T5. We run:
2xPLD, 1 WHM, 1 SCH, 1 DRG, 1 MNK, 1 BLM and 1 BRD
Don't see why people tend to think that bringing 2 melee is necessarily harder than bringing 3 Casters/Ranged. Both setups work fine and I don't see any issue with bringing 2 melee DPS.
EDIT:
I'd say most stuff can even be done with 3 or even 4 melee DPS without making things too complicated.
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