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  1. #111
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by Hvinire View Post
    Confirmed with Disciple of the Hand lead

    Currently there are no plans to add any new low/mid level crafting recipes.
    We designed FFXIV so that gear obtained from dungeons is more effective than crafted items.

    For their first class, players can gain equipment from the main quests so we don't think they should face any problems. But we believe there are other chances to use low-level gear, such as creating materia or equipping them when leveling a second class.
    I think people just want there to be more to crafting than just crafting for crafting's sake, and to be able to have more incentives to continue doing an aspect of the game that they enjoy, which is something that most people do not see a point in doing right now. And, even with furnishings, there seems to be little to no confidence in that market anymore among the playerbase. We need a poll! ...Or, a player-survey!
    (5)

  2. #112
    Player
    KrenianKandos's Avatar
    Join Date
    Nov 2012
    Location
    Ul'dah
    Posts
    336
    Character
    Krenian Kandos
    World
    Sargatanas
    Main Class
    Bard Lv 90
    Quote Originally Posted by Hvinire View Post
    Confirmed with Disciple of the Hand lead

    Currently there are no plans to add any new low/mid level crafting recipes.
    We designed FFXIV so that gear obtained from dungeons is more effective than crafted items.

    For their first class, players can gain equipment from the main quests so we don't think they should face any problems. But we believe there are other chances to use low-level gear, such as creating materia or equipping them when leveling a second class.
    Here's the problem that I have with this..and it's been bothering me for a bit now.

    I leveled my first class (Paladin) through quests and whatnot and got the gear through that and dungeons. Fine, cool, I like it. Doesn't force me to do anything in particular. At the same time, however, I made sure to cap up my rank in my GC and made sure to do all the GC hunting logs. This gives me access to all GC gear.

    Here's where your last line makes NO sense: I have been successfully able to level from 1-50 with three other classes without a single bit of gear from crafters by simply slotting in GC items instead. Due to the fact of the ease of leveling (Through Fates pre 2.1), gear has lost such value and need, and the saturation of what you guys did gear wise, that crafting is completely useless and it completely nullfies your statement of "other chances to use low-level gear". Why? I get enough points out of Fates to feed myself gear every five levels through the GC and STILL get gold in Fates and give my full 100% participation.

    So if crafting is supposed to help level other classes...and yet I have the option to not even bother and just grab gear out of a GC which has better gear than crafted stuff at that level...What's the point of crafting other than a sink?

    And not even a great one too.

    I wish you guys, instead of just coming to sit and say "yeah so the leads say this won't happen" would actually sit down a bit longer and discuss just how you guys approached it and what their thought process was. It would help us understand a bit more.

    Honestly? Crafting's pointless. Entirely pointless and a simple "do this cause it's in the game" type deal. I understand the approach of not wanting to force people to level because it's the best gear, but man...give DoH SOMETHING.
    (4)

  3. #113
    Player
    Calamity's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    20
    Character
    Calamity Jnr
    World
    Sargatanas
    Main Class
    Armorer Lv 50
    This is no FFXI.
    Its a new generation MMO.
    You dont need crafters in here.
    Just remember WoW.
    In the end DoH will be good only for crafting best in game enchantments for your gear.
    And ofcourse you need a DoH to apply it.
    Thats where this new generation crafting idea ends.
    (0)

  4. #114
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Calamity View Post
    This is no FFXI.
    Its a new generation MMO.
    You dont need crafters in here.
    Just remember WoW.
    In the end DoH will be good only for crafting best in game enchantments for your gear.
    And ofcourse you need a DoH to apply it.
    Thats where this new generation crafting idea ends.
    You want to know something about WoW, it didn't fuck over its crafters. That shiny gear you just got from that hardcore Raid? It needed enchants and gems to make it best of the best. If you were a crafter you had access to perks others did not. Even the perks from crafting were different between the professions, a blacksmith could add more gems slots to their gear, while the jewelcrafter had access to better gems than everyone else. Now take FFXIV, it literally throws it crafter to the wolves once people begin raiding.
    (4)

  5. #115
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Hvinire View Post
    Confirmed with Disciple of the Hand lead

    Currently there are no plans to add any new low/mid level crafting recipes.
    We designed FFXIV so that gear obtained from dungeons is more effective than crafted items.

    For their first class, players can gain equipment from the main quests so we don't think they should face any problems. But we believe there are other chances to use low-level gear, such as creating materia or equipping them when leveling a second class.
    LOL WUT?! LMAO! So, since you can get gear easily though vendors. Whats the point in crafting all those levels again? To just keep us playing your game? Oh... i guess so. How very interesting.
    (1)

  6. #116
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by LiadansWhisper View Post
    It's like you didn't even read what people said in this thread. :-\
    Tada! Please look forward to it!
    (5)

  7. #117
    Player
    ArcheustheWise's Avatar
    Join Date
    Oct 2011
    Posts
    290
    Character
    Kazek Natasch
    World
    Mateus
    Main Class
    Monk Lv 80
    Quote Originally Posted by Artemed View Post
    Now take FFXIV, it literally throws it crafter to the wolves once people begin raiding.
    Actually, it does that 1-50. Story wise you can get all your gear.. then second lv characters you can get anything you ever need through vendors, just go look. :/ I completely agree with you. This is a full fledged throw a playstyle under the bus. They might as well scrap crafters. *shrugs*
    (1)

  8. #118
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    Quote Originally Posted by KrenianKandos View Post
    ...
    Quote Originally Posted by Artemed View Post
    ...
    Even with the decision they've made, there are are still other ways to make crafting relevant. Like making bags that would increase your inventory space per box (6x6 would become 7x7 with HQ, and maybe give the bags special or regular materia slots too), and a magitech speeder mount that would require parts to build and new parts to replace with the benefit of not drawing aggro from enemies while on the map. And to limit the number of players able to craft these items by having players having to select a main-crafting job, which could drive up prices on those items. We could even have design plans that could make your favorite piece of gear have the same stats as the best of it's class by taking it to get upgraded at a secret shop of sorts run by talking skeletons in snazzy suits, succubi, ahriman, and other void sent. That way you can still use your favorite pieces of armor. You would need to live through the journey to get there though.
    (0)

  9. #119
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    Yea there are so many interesting things they can do with crafters. Just have to wait and see. I still don't entirely subscribe to the "crafters useless at endgame" idea. I mean there isn't much they can do, but they at least help with Relic weapons - everybody wants their relic. I would be all for more stuff like the relic, get a few rare parts (either from gathering or dungeons or both) then have quests for finishing "it" out. "It" being armor or other weapons, accessories, etc. I understand where the devs are coming from with the don't want people buying the best gear, esp not with RMT money, so just make it more involved like the relic quest chain.
    (0)

  10. #120
    Player
    Artemed's Avatar
    Join Date
    Oct 2013
    Posts
    46
    Character
    Artemed Sylvas
    World
    Ultros
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by MPNZ View Post
    Snip.
    These are good ideas, but considering this game is run by a JP company, I doubt we'll see anything in depth. Probably more rides for the themepark instead. All I can say now is this game has turned into a greater disappointment now than 1.XX ever was for me, and unlike back then there are much better options coming out soon. I can say with honesty that Wildstar has my full interest, its offering a housing system that doesn't have a ridiculous upfront cost, it start small and progresses from upgrades you get as you advance your character. It has a system called paths that rewards different play styles. You like exploring, you get access to content other paths don't. The settler path is awesome for someone, it lets you place building and buff stations in the game world others can use. And these paths aren't limited to solo play, different paths in a party or raid bring perks for the group. Where with XIV what crafting/gathering has no real bearing on group play, aside from consumables but you can easily get from a random off the marketboard.
    (3)

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