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  1. #1
    Player
    bokchoykn's Avatar
    Join Date
    Sep 2013
    Posts
    368
    Character
    Bokchoy Mcnuggets
    World
    Sargatanas
    Main Class
    Marauder Lv 80
    Yeah, we do it pretty much the same way as you suggested. From my experience, melee parses the highest damage in this fight, even when we use caster LB on the Sisters.
    • For the initial Sister phase, we pull Chirada South and Garuda + Suparna North. All DPS on Chirada until she dies.
    • OT and melee moves north and wait for the Wicked Wheel before we go in. Once Suparna starts to cast Slipstream, OT vokes it and takes it one way while MT takes Garuda the other way so they're spread apart a little.
    • For the green circles phase, MT takes Garuda + Suparna Northwest. OT grabs Chirada and Provokes the Spiny Phase and tanks them in the Southeast.
    • By the time the OT has two Cyclone stacks, Chirada is dead. MT provokes Spiny from the OT. OT provokes Suparna from the MT and tanks her Southwest so the melee can safely beat on her.
    • By the time Suparna is down, Garuda has already used Wicked Wheel so the melee jump or Shoulder Tackle to the other side and put some DPS on Garuda.
    It could have to do with the timing of our DPS, but there's usually no risk of melee getting Wicked Wheeled.
    (2)
    Last edited by bokchoykn; 01-11-2014 at 03:47 AM.

  2. #2
    Player
    Traek's Avatar
    Join Date
    Nov 2013
    Posts
    406
    Character
    Traek Darksoul
    World
    Sargatanas
    Main Class
    Marauder Lv 50
    Quote Originally Posted by bokchoykn View Post
    -snip-
    Thanks for adding in Bokchoy, I am glad other tanks are doing similar methods. That is what I do on the first add phase as well, thanks for adding it in so there wasn't confusion.

    Has anyone seen a wicked wheel from Surparna when she is apart from Garuda? Obviously if the melee jump over to MT with both Garuda/Surparna, this is the problem (x2 wicked wheel), but it seems to be part of design that Surparna doesn't do it if pulled from proximity of Garuda.

    What is funny is that even if groups went full ranged, the Spiny Plume/Surparna switch of MT and OT would still be better. It ensures the Spiny's placement, takes x2 Wicked Wheel risk off MT, and doesn't interrupt DD except for tank's (el oh el).

    I'm sure there are plenty of smart tanks doing these methods described, but I've seen the melee discrimination in groups and PF, so its a thing. I hope people will put forth some effort into discouraging that attitude.
    (1)