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  1. #91
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,308
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by lolirocco View Post
    Agreed, FFXI was big, I mean - the legendary run to jeuno was an actual event lol... can't even compare the two! Maybe it has something to do with limitations on behalf of ps3... They made it look nice and all but even with the small size of these areas, the loading times are killing me.
    FFXI's zone size was an illusion created by characters running very slowly - in ARR as players have a speed boost by default on top of already running quite fast by comparison with FFXI, hence it makes the zones seem smaller than they actually are. In actuality most zones in FFXI are pretty much the same size as ARR ones (by comparing maps).
    (5)
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  2. #92
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Edellis View Post
    Randomly falling into a pit or walking into an area and being blown up isn't "good design". [...]
    Smart MMOs don't do that anymore because it's stupid, and, surprisingly, not many people enjoy that sort of thing.
    FFXIV ARR: 1.4 million copies sold worldwide
    Metacritic user score: 7.4

    Dark Souls: 2.4 million copies sold worldwide
    Metacritic user score: 8.3




    (yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
    (5)
    Last edited by Zantetsuken; 01-10-2014 at 04:00 PM.

  3. #93
    Player
    MACEenyo's Avatar
    Join Date
    Dec 2011
    Posts
    66
    Character
    Count Nogi
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Zantetsuken View Post
    FFXIV ARR: 1.4 million copies sold worldwide
    Metacritic user score: 7.4

    Dark Souls: 2.4 million copies sold worldwide
    Metacritic user score: 8.3



    (yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
    The guy you quoted is a complete moron.

    I myself do enjoy danger. Dark Souls is a great game.

    It's sad to admit this, but ARR is softcore as all hell and appears to be catering to people that have no idea how to have fun inside of a video game.
    (8)
    Last edited by MACEenyo; 01-10-2014 at 09:29 PM.

  4. #94
    Player
    HorrorStory's Avatar
    Join Date
    Sep 2013
    Posts
    106
    Character
    Ragnus Ironhand
    World
    Lamia
    Main Class
    Pugilist Lv 60
    Well, it's worth noting that Dark Souls doesn't have a subscription model. People tend to gravitate toward things that are free, as opposed to things that require a monthly payment. How many people would buy the game if you had to pay $12.95/mo. just so some backflipping backstabber could invade your world?
    (0)

  5. #95
    Player
    Theonekitten's Avatar
    Join Date
    Mar 2011
    Location
    San D'oria
    Posts
    197
    Character
    Natsu Theonekitten
    World
    Hyperion
    Main Class
    Ninja Lv 60
    Quote Originally Posted by chococo View Post
    People said Tanaka sucked. I think given the 2years Yoshida had, 1.0 would have been a much better fantasy game.

    2.0 isn't even a fantasy RPG. It's an action thriller.
    More like a Disney movie...
    (7)

  6. #96
    Player
    Seif's Avatar
    Join Date
    Mar 2011
    Posts
    2,706
    Character
    Seif Dincht
    World
    Balmung
    Main Class
    Marauder Lv 72
    There should be few high level monsters in every area so you would always have something to motivate free exploration.

    Anyone who has played through Xenoblade knows how this trick can revive old "low level" areas easily and it's a great tool for the level designers.
    (1)

  7. #97
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Enkidoh View Post
    FFXI's zone size was an illusion created by characters running very slowly... In actuality most zones in FFXI are pretty much the same size as ARR ones (by comparing maps).
    I messed around with a FFXI private server recently, and no... your wrong. I was thinking the same thing that maybe I was misremembering and I forgot the size of the zones, but holy shit were XI zones big. La Theine Plateau is probably the size of Coerthas and it's the second zone you go to if you start in San d'oria. And it isn't copy/paste (or is well hidden) unlike 1.0. Also mind you I was running at x6 times the speed of a normal character (max speed), so "player speed" wasn't giving me any illusions.

    Also something I realized is unlike XIV, there were many caves, forts, and tombs to explore, (some of which connect to other zones)... not just whatever is on the surface. The closest we have to that in XIV is the hole in the ground in South Shroud... blocked off by invisible walls.
    (8)

  8. #98
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Enkidoh View Post
    FFXI's zone size was an illusion created by characters running very slowly - in ARR as players have a speed boost by default on top of already running quite fast by comparison with FFXI, hence it makes the zones seem smaller than they actually are. In actuality most zones in FFXI are pretty much the same size as ARR ones (by comparing maps).
    Yeah exactly but its pointless to even try to state facts when posters like the dude above will just make some lie up crap story just to try to prove their point lol. but yeah to a normal person what you stated is obvious.
    (1)

  9. #99
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Zantetsuken View Post
    FFXIV ARR: 1.4 million copies sold worldwide
    Metacritic user score: 7.4

    Dark Souls: 2.4 million copies sold worldwide
    Metacritic user score: 8.3




    (yes I know Dark Souls isn't technically a MMO game, but it's an online RPG game which puts it almost in the same category.)
    So i guess you quit 14 and is playing Dark Souls grats....I'll staying with 14 though I happy with the game and it seems to only be getting better.
    (3)

  10. #100
    Player
    Ceons's Avatar
    Join Date
    Mar 2011
    Posts
    336
    Character
    Ceons Asmeia
    World
    Moogle
    Main Class
    Archer Lv 54
    Quote Originally Posted by Magis View Post
    I messed around with a FFXI private server recently, and no... your wrong. I was thinking the same thing that maybe I was misremembering and I forgot the size of the zones, but holy shit were XI zones big. La Theine Plateau is probably the size of Coerthas and it's the second zone you go to if you start in San d'oria. And it isn't copy/paste (or is well hidden) unlike 1.0. Also mind you I was running at x6 times the speed of a normal character (max speed), so "player speed" wasn't giving me any illusions.

    Also something I realized is unlike XIV, there were many caves, forts, and tombs to explore, (some of which connect to other zones)... not just whatever is on the surface. The closest we have to that in XIV is the hole in the ground in South Shroud... blocked off by invisible walls.

    ^
    That's very true. La Theine had some caves in there. Ronfaure had the tombs. Valkrum had another tomb zone. Basically all zones, same size or bigger had more leves and substance to them.
    (3)

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