Results 1 to 10 of 220

Hybrid View

  1. #1
    Player
    ToraFomalhaut's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Lominsa
    Posts
    84
    Character
    Tora Fomalhaut
    World
    Masamune
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Taruranto View Post
    Well OP, Eoerza is not a world, it's a theme park.

    The areas are simply too small, where would you place level 90 mobs in Mor Dhona? I mean, West Ronfature from XI felt more than adventure than all XIV areas combined.
    Mmmm what about something like King Ranperre's Tomb in Ronfaure. I mean right within one of the city's low level starting zones there was this high level creepy tome sitting just below the surface that you could access if you dropped down. There's plenty of chasms within Coerthas that could be like a network of underground tunnels full of high level wyverns or other such demonkin. There's the Ogre's Belly? (I think, can't recall) but the cave that is home to a lot of ogres, these creatures were terrifying in 1.0, now they hardly pack a punch unless they are a boss in a dungeon.

    1.0 Thanalan had many labyrinth like caves underneath it that was jam packed full of deadly enemies and was a terrifying challenge to explore even at high levels. There are plenty of areas in the game that could be made home to a more challenging array of denizens.

    Right now when completing my dailies, I don't feel as though I'm achieving anything. I'm never in any real danger, and mostly I feel like the grade 12 school yard bully rocking up to the first graders class room and smacking a few people about and claiming I did a good job.

    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    You can pick almost any MMO that exists so far today, and find that from release the world is deadly no matter what level you are. This really isn't something that's introduced only during later expansions. Heck even 1.0 was deadly to high levels from it's launch.
    (4)
    Last edited by ToraFomalhaut; 01-10-2014 at 08:48 AM.

  2. #2
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by ToraFomalhaut View Post
    Mmmm what about something like King Ranperre's Tomb in Ronfaure. I mean right within one of the city's low level starting zones there was this high level creepy tome sitting just below the surface that you could access if you dropped down. There's plenty of chasms within Coerthas that could be like a network of underground tunnels full of high level wyverns or other such demonkin. There's the Ogre's Belly? (I think, can't recall) but the cave that is home to a lot of ogres, these creatures were terrifying in 1.0, now they hardly pack a punch unless they are a boss in a dungeon.

    1.0 Thanalan had many labyrinth like caves underneath it that was jam packed full of deadly enemies and was a terrifying challenge to explore even at high levels. There are plenty of areas in the game that could be made home to a more challenging array of denizens.

    Right now when completing my dailies, I don't feel as though I'm achieving anything. I'm never in any real danger, and mostly I feel like the grade 12 school yard bully rocking up to the first graders class room and smacking a few people about and claiming I did a good job.



    You can pick almost any MMO that exists so far today, and find that from release the world is deadly no matter what level you are. This really isn't something that's introduced only during later expansions. Heck even 1.0 was deadly to high levels from it's launch.
    Ranperre's Tomb (and place like Crawler Nest, the Citadel, etc), are basically "dungeons", only that they weren't instanced. In FFXIV they got replaced with linear, instanced dungeon.

    Looking at FFXIV Beastmen Strongolds, it's obvious the team either 1) doesn't care 2) it's not capable to develop high, dangerous, multi-levels areas. I mean, look at the Sylph stronghold, even Fort Ghelsba felt more dangerous and omnious. (Let's not bring places like Castle Oztroja)

    I'm not disagreeing with you, mind you, I just think Yoshida simply doesn't care about creating a living world when he cast just instance everything.

    Quote Originally Posted by Whiz View Post
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    Expansions are hardly to do with that people want or word size. (West Ronfaure, King Ranperre and Fort Ghelsba are all starting areas near to one of the starting city)

    1.0. had dangerous mobs roaming around, so the argument is kinda moot.
    (4)
    Last edited by Taruranto; 01-10-2014 at 09:24 AM.