Im not going to compare "other" games I want to compare what we left off with in 1.23. All of the same complaints that were brought up in version 1 beginning to end still exist in version 2. You would think that all these things we wanted in version 1 after 2 years plus wait for the remake of ARR they would of fixed. Not the case in fact if you look at the forums people are still ranting about the same things. RMTs, rushing to 50, spamming the same dungeons, primal drop rates, and my favorite speed runs. Only difference now is the markets are flooded with junk with no real price medians. Crafting? what for unless its to level. 50 lvl dungeons are spammed for tomes versus AV and CC for .01% Darklight drops, and as the main topic stated if you don't have such and such gear for such and such instance then your not good enough.
Yoshi Interview taken from Gamebeat-
http://venturebeat.com/2013/06/17/th...ogo-interview/
Yoshida: Because I wasn’t on the team when that decision was made, I’m going to guess why, from what I’ve heard. What I believe is that, back then, they probably thought that a lot of the Final Fantasy XI users would move to Final Fantasy XIV when it was released. But because what they were making was a new game in Final Fantasy XIV, they didn’t want to make them exactly the same. Then it would just be Final Fantasy XI-2, and they didn’t want to make a Final Fantasy XI-2. But they wanted to make it easier for those people who had been playing Final Fantasy XI for such a long time to take a step into this new world by creating things that were similar, but different and unique to the Final Fantasy XIV world. Again, that’s just my guess.
But then again, that lets us see one of the biggest things that was wrong with the original release of Final Fantasy XIV. If they wanted to make it—they should have taken it and made it into Final Fantasy XI-2. Take Final Fantasy XI and make a sequel with new types of systems and new graphics, but build it off of that foundation. Instead of doing that, they decided they wanted to do something new, but still use some of the things from XI. Again, instead of taking one thing and taking it to the next level, they just kept everything kind of in the middle. Nothing was exceptional. That’s why you get this quagmire that was the original release of Final Fantasy XIV. There were a lot of great things that came out of XI, a lot of revolutionary things, like the level sync system. But the fact is, when they made the original Final Fantasy XIV, they made it with a server system that wouldn’t allow level sync. You have this great system you developed. Why not have your new game also use that?
If I wanted to destroy everything that was in the original XIV, I wouldn’t have taken on the position of rebuilding XIV. I would have gone on to Final Fantasy XVI and made that instead. The fact that I took up XIV is because I realized that, again, even though it had the rocky launch, there were still a lot of people out there who loved the game. You had this new generation of players who didn’t play XI and started their MMO experience with Final Fantasy XIV. For them, they don’t know about Tarutaru. They don’t know about Mithra. For them, they know about the Lalafell and the Mi’qote. To take that and destroy that would be destroying those people’s image of what they got into the game for. There’s tens of thousands of people that, for them, that was the first thing. As a hardcore MMO player myself, I know how important characters are to player. They’re your alter egos. Going in and destroying that and starting over with something absolutely new would crush those people. So keeping that was one of the things I decided we were going to do when we set out to rebuild XIV. Keeping those basic things that people had become used to with Final Fantasy XIV.
So in summary he contradicted everything just said in this interview and totally destroyed this game by pretty much copy and pasting "other" games (we know who those are) He talks about being a hardcore player himself but it sure doesn't show it in V2 everything is dumbed down. No one said we wanted a FFIX-2. Was FFXI it a good game sure, I truly believe most of the player base that played Version 1.0 also played FFXI at some point in time. So yes they tried something different and yes it sucked in the beginning but gradually through a painful process formed into something called 1.23 which was a foundation to build on. Instead they destroyed everything about it and created this crap called V2- A Reck Reborn.