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  1. #61
    Player
    Auron_Wolf's Avatar
    Join Date
    Aug 2013
    Location
    En algún lugar del Mundo
    Posts
    151
    Character
    Auron Wolf
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    I will say than the world itself is not a treat for +55 ilvl players, try to enter with you AF gear and agro the same quantity of enemy’s and see if you can survive enemy strong holds alone.

    The problems is than you get almost immune to any treat once you hit ivl60 or above (maybe sooner if you are a tank), Yoshi said in their letters than the game itself is going to be Initially casual then hardcore so be patient as the time pass you will have more challenges, bigger zones and places when you will fear to agro the wrong mob. The game itself tell us they are 3 grand continents and we are just recently begin in the smallest
    (0)
    Si hablas español este post es importante para ti: http://bit.ly/1vZI4Gc

  2. #62
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Auron_Wolf View Post
    I will say than the world itself is not a treat for +55 ilvl players, try to enter with you AF gear and agro the same quantity of enemy’s and see if you can survive enemy strong holds alone.
    I've done so naked. If you mean FFXIV 1.23 Stronghold era, yeah, you run in by yourself or undergeared your hide will now be on the floor of one of their huts.
    (4)

  3. #63
    Player
    Lumiin's Avatar
    Join Date
    Nov 2013
    Posts
    248
    Character
    Secare Miura
    World
    Adamantoise
    Main Class
    Arcanist Lv 50
    I remember reading somewhere that Yoshi-P made this game with casuals and people new to mmorpgs in mind. So maybe that's why the game is so easy? So maybe this game isn't for vet mmoers or people that want a bit more of a challenge? I mean I personally can't see this game actually being even remotely difficult. I'm hoping that they will make future content a bit harder, but I doubt it. :<
    (2)

  4. #64
    Player
    Ricky's Avatar
    Join Date
    Mar 2011
    Posts
    778
    Character
    Azran Hayat
    World
    Excalibur
    Main Class
    Marauder Lv 80
    I get the romantic notions of danger and all that but be realistic, if a game is kicking your ass while you are trying to relax and level up then people will just not play it.
    (1)

  5. #65
    Player
    Ryios's Avatar
    Join Date
    Aug 2013
    Location
    VA
    Posts
    1,055
    Character
    Ryios Locke
    World
    Coeurl
    Main Class
    Gladiator Lv 68
    The next expansion comes out will likely add new areas with level 90 mobs and the cap will be 75 or so.
    (0)

  6. #66
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Eldryan View Post
    These two statements exemplifies the mentality of game designers today to appeal to the lowest common denominator, a statement I keep using because it's true. It is no wonder some of the great game developers of the past no longer work for the company they helped build, SE developers included. I remember one of Yoshi's old producer letter where he talked about the game he wants to play as a gamer, and the game he need to make as a producer, and the contrast between the two. Given his taste and preference in video games, I'd wager that Yoshi himself probably wouldn't play this game for long if he was just a gamer looking for a new mmo to try.
    Saw this in another post:


    Quote Originally Posted by BlackHaloJT View Post
    Im not going to compare "other" games I want to compare what we left off with in 1.23. All of the same complaints that were brought up in version 1 beginning to end still exist in version 2. You would think that all these things we wanted in version 1 after 2 years plus wait for the remake of ARR they would of fixed. Not the case in fact if you look at the forums people are still ranting about the same things. RMTs, rushing to 50, spamming the same dungeons, primal drop rates, and my favorite speed runs. Only difference now is the markets are flooded with junk with no real price medians. Crafting? what for unless its to level. 50 lvl dungeons are spammed for tomes versus AV and CC for .01% Darklight drops, and as the main topic stated if you don't have such and such gear for such and such instance then your not good enough.

    Yoshi Interview taken from Gamebeat-
    http://venturebeat.com/2013/06/17/th...ogo-interview/

    Yoshida: Because I wasn’t on the team when that decision was made, I’m going to guess why, from what I’ve heard. What I believe is that, back then, they probably thought that a lot of the Final Fantasy XI users would move to Final Fantasy XIV when it was released. But because what they were making was a new game in Final Fantasy XIV, they didn’t want to make them exactly the same. Then it would just be Final Fantasy XI-2, and they didn’t want to make a Final Fantasy XI-2. But they wanted to make it easier for those people who had been playing Final Fantasy XI for such a long time to take a step into this new world by creating things that were similar, but different and unique to the Final Fantasy XIV world. Again, that’s just my guess.
    But then again, that lets us see one of the biggest things that was wrong with the original release of Final Fantasy XIV. If they wanted to make it—they should have taken it and made it into Final Fantasy XI-2. Take Final Fantasy XI and make a sequel with new types of systems and new graphics, but build it off of that foundation. Instead of doing that, they decided they wanted to do something new, but still use some of the things from XI. Again, instead of taking one thing and taking it to the next level, they just kept everything kind of in the middle. Nothing was exceptional. That’s why you get this quagmire that was the original release of Final Fantasy XIV. There were a lot of great things that came out of XI, a lot of revolutionary things, like the level sync system. But the fact is, when they made the original Final Fantasy XIV, they made it with a server system that wouldn’t allow level sync. You have this great system you developed. Why not have your new game also use that?

    If I wanted to destroy everything that was in the original XIV, I wouldn’t have taken on the position of rebuilding XIV. I would have gone on to Final Fantasy XVI and made that instead. The fact that I took up XIV is because I realized that, again, even though it had the rocky launch, there were still a lot of people out there who loved the game. You had this new generation of players who didn’t play XI and started their MMO experience with Final Fantasy XIV. For them, they don’t know about Tarutaru. They don’t know about Mithra. For them, they know about the Lalafell and the Mi’qote. To take that and destroy that would be destroying those people’s image of what they got into the game for. There’s tens of thousands of people that, for them, that was the first thing. As a hardcore MMO player myself, I know how important characters are to player. They’re your alter egos. Going in and destroying that and starting over with something absolutely new would crush those people. So keeping that was one of the things I decided we were going to do when we set out to rebuild XIV. Keeping those basic things that people had become used to with Final Fantasy XIV.

    So in summary he contradicted everything just said in this interview and totally destroyed this game by pretty much copy and pasting "other" games (we know who those are) He talks about being a hardcore player himself but it sure doesn't show it in V2 everything is dumbed down. No one said we wanted a FFIX-2. Was FFXI it a good game sure, I truly believe most of the player base that played Version 1.0 also played FFXI at some point in time. So yes they tried something different and yes it sucked in the beginning but gradually through a painful process formed into something called 1.23 which was a foundation to build on. Instead they destroyed everything about it and created this crap called V2- A Reck Reborn.
    (6)

  7. #67
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Ricky View Post
    I get the romantic notions of danger and all that but be realistic, if a game is kicking your ass while you are trying to relax and level up then people will just not play it.
    It should not every zone be dangerous. But at least 1 or 2 for the players who love a bit more action.
    For now ARR is a theme park with no ghost trains and haunted houses.
    (1)

  8. #68
    Player Taruranto's Avatar
    Join Date
    Aug 2013
    Posts
    697
    Character
    Archs Crysta
    World
    Ragnarok
    Main Class
    Arcanist Lv 50
    Well OP, Eoerza is not a world, it's a theme park.

    The areas are simply too small, where would you place level 90 mobs in Mor Dhona? I mean, West Ronfature from XI felt more than adventure than all XIV areas combined.
    (8)

  9. #69
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    I don't think that they need to increase the Lv of mobs in the open world as a whole but it would be nice to have a 2 or 3 lv 50 zones with those hard mobs in there maybe make the mobs lv 60 or something.
    (0)

  10. #70
    Player
    Whiz's Avatar
    Join Date
    Aug 2013
    Posts
    113
    Character
    Whiz Lightyear
    World
    Leviathan
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Taruranto View Post
    Well OP, Eoerza is not a world, it's a theme park.

    The areas are simply too small, where would you place level 90 mobs in Mor Dhona? I mean, West Ronfature from XI felt more than adventure than all XIV areas combined.
    I love how you guys compare a game with 8+ expansions to a game thats been out 5 months without any lmfao gotta love the forums...
    (0)

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