Putting the economy aside for a moment, I feel there are a few other reasons why we should consider a craft limiting system, that some people may overlook.
Crafting as it is now, is generally pretty easy and painless to level. It is really just a time sink, and not a ton of cost or market manipulation is involved. Leves alone provide with you enough materials and shards that you can take it as slow or fast as you fancy. When/if the crafting cap is raised, and servers become populated again, there will be a good number of hardcores around and people with time to burn, people that can very feasibly cap every craft they want to.
But look at casual Joe six-pack gamer, his only dream is to make high level and high quality skimpy leather equipment for his friends, his ls, and to sell for profit, this being his main source of income. He devotes half of his in game time to leveling this craft pretty much, so he can reach the cap and make a name for himself, a master in his craft of choice. Hoards of hardcores beat him to the punch though, and as his dream comes true, he feels all but totally empty inside.
The people with the time to max all crafts will have total market power, and too much of an advantage I feel. You cannot really compare it to maxing all battle classes, because DoW work together with each other, whereas crafting is more of a rivalry. Someone with all DoW classes maxed is an asset to have for any group! and can't really, in any way, make other players feel so obsolete.
This is mainly a concern for the future. As we sit now, all caps at 50 is fine to me! There is little in game content atm, so people who want to invest the time and effort in leveling all crafts should definitely be rewarded as such. But I would hope later on, that maxing a craft is a huge LS party worthy accomplishment, and makes you stand out a little more.
I'm not saying everyone here is wrong I am right! all points bought up are good ones, this is just some food for thought going forward![]()