There are so many questions I would love to get answers on for crafting but I havent seen this one anywhere,

At the momment it is possible for everyone to max out all their crafting jobs, will this continue to be the case when the level cap is raised?
My reason for asking this is if everyone can max level all crafts, they will never need anyone else to make goods for them thus this will have a strong impact on the economy of the game, either nobody sells anything because everyone can make their own gear/food/potions or everyone trying to sell their goods driving the prices rock bottom!

I only have 11 as a reference point, and in my oppinion only being able to specialise in one craft (too lvl 100), and sub any other craft (to 60),not counting fishing I know, benefited the economy.

Without a strong economy there will be no need for the AH so many are crying out for,
I understand that not everyone will level every craft to cap even if permited to, but even if only 25% of a server's population does,it will still have a great impact.

1 person has all crafts at cap, they can potentialy take 100% profit from the market place(by selling goods on all crafts), whilst putting 0% back ( not needing to buy any other goods)
1 person has one spesialised job, they can potentialy take 12.5% (1 in 8) of profit from the market, whilst putting back into 87.5% ( buying from the 7 other crafts )

I'm not crying out for chains to be placed on players but I do want duration from this game, and one of the good foundations to this is the economy.