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  1. #31
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    New policy:

    Drop 3 times and you get placed in an 'in-progress dungeon'...

    with 3, 7, or 23 AI characters that just run around spamming emotes.
    (5)

  2. #32
    Player
    diulalasing's Avatar
    Join Date
    Oct 2013
    Posts
    212
    Character
    Yaladilae Hallucinate
    World
    Cerberus
    Main Class
    Culinarian Lv 50
    How about remove the party where it shows a dungeon progress, if it is one that's in progress, thus making nobody knows if it is in progress or not

    To take this further, the only problem i see is someone queueing for 30 minute and get into a dungeon that will be hopless (3 players left in CT for example)

    But then again, if the progress line was there, they might still go in to try their luck, come back out and queue again
    (0)

  3. #33
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    I'm actually surprised the 'people leaving after loot' problem only seems to be arising now... I really still don't get why SE truely thought it was a good idea to have a loot lockout and not a dungeon lockout. yes, yes it's nice if you can help someone in your FC and whatever, but considering you a) can't do a full 24 man run and b) can't invite people from your friendslist/linkshell/free company into a run that has already started ... the whole point about 'you can help even if you already did it' just becomes incredibly unimportant.

    granted it would probably be even more annoying if you could only run it once since it would take forever to get your loot, but surely there has to be a way to fix this.

    I've not done CT myself yet, so I don't know how big the impact of 2-3 people leaving really is (I guess it also depends on if they all leave in different groups or if one group is left with 5 people all of a sudden), but it's definitely quite... suckish.
    (0)

  4. #34
    Player
    Reishi's Avatar
    Join Date
    Dec 2013
    Posts
    241
    Character
    Mythe Vandalay
    World
    Hyperion
    Main Class
    Ninja Lv 70
    Quote Originally Posted by Synapse View Post
    Not exactly, certain body parts are from certain bosses. So for example, someone who wants MNK body, would rather enter during Behemoth phase than from start. Getting the myth/phil stones at the end is fun too... considering u just wasted 10 min of the time to get what you wanted instead of running from scratch.
    oh well, found that just secs ago:
    https://docs.google.com/spreadsheet/...=sharing#gid=0

    maybe helpful not only for me!
    (1)

  5. #35
    Player
    Ri_ri's Avatar
    Join Date
    Sep 2013
    Posts
    959
    Character
    Kaguya Houraisan
    World
    Behemoth
    Main Class
    Thaumaturge Lv 61
    Quote Originally Posted by Tagihi View Post
    hope they do something about it. And the day they fix it i hope these player come to forum and whine about lockout timer.
    It'll probably be complaints about how the group is disbanding because tanks/healers left, and no one is joining because all those "fishers" are locked out (and doing other things while you wait in the instance).
    (0)

  6. #36
    Player
    Talynia's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    53
    Character
    Talynia Moshantu
    World
    Exodus
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Camate View Post
    Greetings,

    The development team is aware of the fact that there are some players who will constantly withdraw when you are being matched with players via the Duty Finder. They plan on implementing countermeasures for this to decrease the frequency in which this happens; however, they will not be able to address this right away as there are other wrapped up with other high priority tasks. On another note regarding this, we do not plan on giving penalties to these players who withdraw when you are getting ready to commence due to the fact that there is a possibility that players who do not have malicious intent could be penalized.

    We apologize for the inconvenience and appreciate your understanding.
    Please look forward to the 'fix.'

    edit: As much as we would all love for people withdrawing to get a penalty I doubt it will happen. The best we can hope for is SE taking off the 1/x progress so people have to go in blind.
    (1)
    Last edited by Talynia; 01-09-2014 at 11:41 PM.
    http://-wht.enjin.com/home
    Now recruiting for our 2nd Coil Team

  7. #37
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by diulalasing View Post
    How about remove the party where it shows a dungeon progress, if it is one that's in progress, thus making nobody knows if it is in progress or not
    What about people who wants to do full dungeons but got into it half way because they didn't know?

    To take this further, the only problem i see is someone queueing for 30 minute and get into a dungeon that will be hopless (3 players left in CT for example)
    There are many instance where getting in progress is beneficial(example when a player rage quits, should the whole pt suffer and exit dungeon?)

    But then again, if the progress line was there, they might still go in to try their luck, come back out and queue again

    We should be look for a way to hide the progress status like 2/3... 1/3... etc, instead it should just say "Progress", if people withdraw multiple times, they should have a lock out period.
    (1)

  8. #38
    Player
    DeadRiser's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    2,612
    Character
    Kipp Kaida
    World
    Sargatanas
    Main Class
    Conjurer Lv 70
    Multiple ways to fix this.

    People who spam withdraw more than 4 times within a certain amount of time get a 30 min lockout timer just like people who abandon.
    People who leave the dungeon early because they get their loot on first/second/third boss, put all the chests at the end of the run.

    It gets very frustrating queuing up just to see people spamming withdraw because they would rather not do the dungeon and make everyone else have a miserable time waiting to get in. Even queuing up as a full party for CT, we had to wait for 20 minutes because so many people were spamming withdraw. Don't get me started on the people that leave as soon as they get their drop. Loot should be awarded after the dungeon.
    (1)

  9. #39
    Player
    indira's Avatar
    Join Date
    Mar 2011
    Posts
    2,376
    Character
    Indira Cliodhna
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    people not paying attention or changing there minds last sec.
    (0)

  10. #40
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by DeadRiser View Post
    Multiple ways to fix this.

    People who spam withdraw more than 4 times within a certain amount of time get a 30 min lockout timer just like people who abandon.
    People who leave the dungeon early because they get their loot on first/second/third boss, put all the chests at the end of the run.

    It gets very frustrating queuing up just to see people spamming withdraw because they would rather not do the dungeon and make everyone else have a miserable time waiting to get in. Even queuing up as a full party for CT, we had to wait for 20 minutes because so many people were spamming withdraw. Don't get me started on the people that leave as soon as they get their drop. Loot should be awarded after the dungeon.
    "People who leave the dungeon early because they get their loot on first/second/third boss, put all the chests at the end of the run."

    People would go even more crazy to just join the last boss.... UNLESS!!! Tadatada!!! You make the players able to roll only if they were there for the kill of the corresponding boss for each chest.
    (2)

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