Results 1 to 10 of 22

Hybrid View

  1. #1
    Player
    tymora's Avatar
    Join Date
    Mar 2011
    Posts
    1,724
    Character
    Tymora Estrellauta
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    #1 won't work because dungeon gear is readily accessible. If it breaks, it just makes crafted items even more useless. Just penalizes crafters even more.
    #2 is ok. Don't mind having it around.
    (0)

  2. #2
    Player
    Wulfies's Avatar
    Join Date
    Mar 2011
    Posts
    125
    Character
    Wulfies Mightypaw
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by tymora View Post
    #1 won't work because dungeon gear is readily accessible. If it breaks, it just makes crafted items even more useless. Just penalizes crafters even more.
    #2 is ok. Don't mind having it around.
    Hi, would you mind explaining what "it" is in your rebuttal to my first post? I haven't had my daily cup of coffee yet and its not that clear to me.

    The goal of 1 and 2 is to apply more demand since SE's supply-side economic strategy is blowing up in their faces if they wanted to keep crafting as a viable option in the game. I am probably wrong to think that Yoshi P. wants crafting in the game. After all, it was Tanaka that started by saying that the game will work fine even if you didn't want to do the "smash/boom" type MMO experience.
    (0)


    "Be like MacGuyver....Adapt and Overcome!"