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  1. #1
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    What would be the point of an auto leveller? SE may as well just take the easy route and run a few SQL queries on the database to set everyone's ranks to 50.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  2. #2
    Player
    Join Date
    Mar 2011
    Posts
    1,651
    Quote Originally Posted by Xenor View Post
    What would be the point of an auto leveller? SE may as well just take the easy route and run a few SQL queries on the database to set everyone's ranks to 50.
    The point is that crafting is a memory controller and botcrafter's activity now, and at this point you might as well give real players a fighting chance.

    In FFXI you could level quickly if you had the resources. Your logic fails. That system was even harder to progress in, even though you could progress 10 times faster.

    The point is to stop pretending the time it takes to level crafting is even done by crafters instead of programs any more, and to start emphasizing cost of mats as a means to progress in crafting. Not time.
    (4)
    Last edited by Peregrine; 06-12-2011 at 01:47 AM.

  3. #3
    Player
    Xenor's Avatar
    Join Date
    Mar 2011
    Posts
    1,082
    Character
    Xenor Vernix
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Peregrine View Post
    The point is that crafting is a memory controller and botcrafter's activity now, and at this point you might as well give real players a fighting chance.

    In FFXI you could level quickly if you had the resources. Your logic fails. That system was even harder to progress in, even though you could progress 10 times faster.

    The point is to stop pretending the time it takes to level crafting is even done by crafters instead of programs any more, and to start emphasizing cost of mats as a means to progress in crafting. Not time.
    Yeah but it's not just craft bots that are out there. Farming bots are rampant. I'm farming for another crab bow +3 attempt and I've encountered two different botters in Cassie in the past 24 hours. One belongs to the JP bot LS and the other the NA bot LS. I'll mention no names but you know who they are. So how would you combat that? Have mats dished out for free by NPCs?

    Over half the remaining playerbase is botting, the only way to stop it is for mass bannings. Most botters make it so obvious that they're doing it they could be caught easily. SE should just suddenly decide to start taking botting seriously and not tell anyone until ban day. Then all these making it obvious will disappear. But the minute SE does say something these guys will stop botting, or stop making it so obvious.
    (2)
    FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

  4. #4
    Player
    Pyrix's Avatar
    Join Date
    Apr 2011
    Location
    Ul'dah
    Posts
    259
    Character
    Ayaka Tranquility
    World
    Balmung
    Main Class
    Conjurer Lv 100
    How about making the synthesis process less tedious? I personally love the depth of the crafting system, at least in terms of the materials available and how many different things you can make.
    (2)

  5. #5
    Player

    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    422
    To make crafting faster SE just has to reduce the "three" animations that every actions requests to one, and increase the progress of standard synthesis to 30-40%...
    (1)

  6. #6
    Player
    Zdenka's Avatar
    Join Date
    Mar 2011
    Posts
    596
    Character
    Zdenka Vaera
    World
    Excalibur
    Main Class
    Goldsmith Lv 60
    The problem with crafting is that about 47% of the experience going 1-50 is all done on the same synth.

    Once you hit 40, which is approx. 53% of the way to 50 you pick out your L50 synth and thats what you do all the way up. If there was some L51-60 synths things would be different but as it stands right now doing the same synth 2500+ times in a row is just tedious and has no effect on teaching you how to do synths. Its basically 60ish hours of hitting enter (and some abilities when you are lower 40s). I felt a sense of accomplishment reaching 50 but that was mostly a "thank god" feeling because my hand hurt from hitting the enter key.

    I would suggest that each synth gets increased mat cost, and proportionally increased SP. However this is detrimental to creating HQs since right now, for a HQ all you do is spam the synth until it happens basically. For example if I suggested that a L50 synth at L40 currently gives ~800 SP for 20 shards and 4-5 mats. If we increased it to 75 shards and 15 mats for ~2000 a synth it would be great for leveling but terrible to gather that many items to try for HQs.

    Theres some balance to be made but doing half of your SP on one item to get to 50 is just ridiculous. I hope they change it out of how its currently done someway, if that someway is for the better.
    (2)

  7. 06-16-2011 03:10 AM

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