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  1. #51
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Lucke View Post
    Since Yoshi said Musketeer will be one of (if not) the first new classes, I would assume that Corsair and Ranger will be the jobs that branch off that.

    For unconfirmed jobs, I'd like:
    Ninja - Dual Wield
    PUP - another pet class
    Berserker - Tank
    Geomancer - Enhanced spells based on location (Blizzard spells are stronger in Coerthas. Earth/Fire spells stronger in Thanalan, Wind/Water stronger in La Noscea)
    Necromancer - Could branch off THM and really matches the story.
    Medic - a DPS Healer hybrid (can branch off LNC since lore states that LNC go through at least SOME CNJ training), least healing capability of the 3 healers but has the best survivability and does more DPS than SCH/WHM.

    How would beserker be any different than Warrior?
    (0)

  2. #52
    Player
    Ayanne's Avatar
    Join Date
    Mar 2012
    Location
    Ul'dah
    Posts
    61
    Character
    Ayanne Moon
    World
    Ragnarok
    Main Class
    Arcanist Lv 37
    I just want Thief, it was my favourite job in FFXI.
    (0)

  3. #53
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Blue Mage is going to be almost impossible to pull off in a satisfying way with the way FF XIV is set up. It worked in XI because you had to work for each of your spells and had a massive pool to choose from, that game design philosophy doesn't fly in XIV.

    I still foresee their refusal to implement any true support class being a problem in the future in terms of class implementation.
    (0)

  4. #54
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Stuff I want to see:

    Lancer
    -> Templar (Holy See of Ishgard)
    No jump attacks, those are for Dragoon, substitute in other mechanics such as dragon's breath abilities

    Fencer (rapier)
    -> Red Mage (melee/caster/support)
    -> Spellblade (Holy See of Ishgard)

    Scout (cloak&dagger stealth class)
    -> Thief (Ala Mhigo, the poor underclass must steal to survive, stealing becomes an art)
    -> Ninja (Far East)

    Conjurer
    -> Geomancer (Ala Mhigo, expand on stone, air, water abilities, caster DD/support, similar sense of spirituality as Monk)

    Arcanist
    -> Warlock/Necromancer
    Able to summon ahriman/succubi/skeleton etc, Aetherflow becomes Voidflow, needs lore justification, but fits with DoT abilities+summoning

    Marauder
    -> Dark Knight (expand HP steal mechanics, add HP cost abilities)
    I don't particularly care about this so much but I think this is a likely fit because of existing Marauder abilities
    (0)
    Last edited by casker; 01-09-2014 at 09:33 AM.

  5. #55
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Personally I've always thought DRK would go off GLA because Paladin and Dark Knight have traditionally been linked ever since Cecil.
    (0)

  6. #56
    Player
    Alphoter5's Avatar
    Join Date
    Sep 2013
    Posts
    41
    Character
    Mirobi Rhalgr
    World
    Coeurl
    Main Class
    Gladiator Lv 51
    I think Dark Knight should be lancer plus black mage... Dark Knight sound more like a dps, and their armor is tight like dragoon's. Should be lancer.
    (0)

  7. #57
    Player
    Nicodareus's Avatar
    Join Date
    Oct 2013
    Posts
    40
    Character
    Hali Divine
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    gladiator/arcanist - dark knight (melee caster DPS)
    Thaum/gladiator - mage tank (think like age of Conan class)
    Maurader/lnc - berserker (melee DPS)
    Lnc/cnj - (melee based proc healer? hybrid/support)
    Arc/lnc - Ranger (ranged pure dps
    (0)

  8. #58
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by casker View Post
    Stuff I want to see:

    Lancer
    -> Templar (Holy See of Ishgard)
    No jump attacks, those are for Dragoon, substitute in other mechanics such as dragon's breath abilities
    Don't see the skill set seeing as the Holy See is at war with the Dragons. Can't see them using Dragon skills or belittling themselves to learn the ways of Dragons to use their attacks. If a Templar came out for the Lancer, I'd expect more holy based attacks similar to the Dragoon.
    (0)

  9. #59
    Player
    casker's Avatar
    Join Date
    Apr 2011
    Posts
    406
    Character
    Ast Rid
    World
    Diabolos
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by XanderOlivieri View Post
    Don't see the skill set seeing as the Holy See is at war with the Dragons. Can't see them using Dragon skills or belittling themselves to learn the ways of Dragons to use their attacks. If a Templar came out for the Lancer, I'd expect more holy based attacks similar to the Dragoon.
    Yeah I agree. It was just an idea inspired by FFTA/FFTA2. Well I was thinking it would be some kind of imitation like "we can do what you do, better" or using the dragon's own abilities against them, and I was thinking a move like Holy Breath. Since Dragoon is all about killing dragons, Templar would be a new angle that way. But yes, predominantly Templar would have something to do with the Archbishop and Holy attacks.
    (0)

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