Quote Originally Posted by Welsper59 View Post
Randomized events in MMORPGs these days are never a good thing when forced upon. We're talking about a majority player base that is all about the speedruns. They're not about the moment, they're about the end. In the real world, that sort of thing could work out great in many regards (school, work, etc), but in a video game, the end isn't necessarily what should be sought for. It's the experience as a whole. It's not right to tell others how they should play (when it's not a mandatory thing (i.e. fight mechanics)), but it's rather moronic when something is designed and intended for the experience, but someone goes in only seeking the end, complaining that the designers themselves are wrong for doing that in their own game. We, the player base, are quite full of ourselves lol.

That little rant aside, it'd be in their best interest to weigh how much of an impact random design could have (even if optional). Not necessarily to the players, but rather to how time efficient it is to do. Are the rewards (player enjoyment) justifiable in the time spent doing it (designing and playing)? Will it take up too many development resources to perfect (working out bugs, etc. when there are other things this team could be working/assisting with for the game)? Personally, I don't think it is at this stage of the game.
Having run many speedruns, and preferring them over tedious long runs (most of the time) specially to farm stuff. I disagree. I would much rather have a random dungeon. And where the actual challenge on the speed run is to find the right path to beat it in the least time. Current speed runs present no challenge, is just learning the scripted way and knowing when to cd and what spells to cast and which rotation to use specifically for each pack, and mass pulling everything, just plain dumb and robotic.

If you encoutnered something differentish each time, it would be so much more fun and challenging to speed run it to beat records.

Quote Originally Posted by Eekiki View Post
Maybe not randomly generated dungeon geography, but random enemy placements would be nice.
This can be achieved by one spawn point and then a random patrol pattern?

Instead of having them staticly stay in one spot all the time... XD