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  1. #11
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by ZohnoReecho View Post
    You can hardly get any detailed random generated dungeon. You would see a lot of copy paste.
    Maybe not randomly generated dungeon geography, but random enemy placements would be nice.
    (0)

  2. #12
    Player NeruMew's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    393
    Character
    Neru Silverlight
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Welsper59 View Post
    Randomized events in MMORPGs these days are never a good thing when forced upon. We're talking about a majority player base that is all about the speedruns. They're not about the moment, they're about the end. In the real world, that sort of thing could work out great in many regards (school, work, etc), but in a video game, the end isn't necessarily what should be sought for. It's the experience as a whole. It's not right to tell others how they should play (when it's not a mandatory thing (i.e. fight mechanics)), but it's rather moronic when something is designed and intended for the experience, but someone goes in only seeking the end, complaining that the designers themselves are wrong for doing that in their own game. We, the player base, are quite full of ourselves lol.

    That little rant aside, it'd be in their best interest to weigh how much of an impact random design could have (even if optional). Not necessarily to the players, but rather to how time efficient it is to do. Are the rewards (player enjoyment) justifiable in the time spent doing it (designing and playing)? Will it take up too many development resources to perfect (working out bugs, etc. when there are other things this team could be working/assisting with for the game)? Personally, I don't think it is at this stage of the game.
    Having run many speedruns, and preferring them over tedious long runs (most of the time) specially to farm stuff. I disagree. I would much rather have a random dungeon. And where the actual challenge on the speed run is to find the right path to beat it in the least time. Current speed runs present no challenge, is just learning the scripted way and knowing when to cd and what spells to cast and which rotation to use specifically for each pack, and mass pulling everything, just plain dumb and robotic.

    If you encoutnered something differentish each time, it would be so much more fun and challenging to speed run it to beat records.

    Quote Originally Posted by Eekiki View Post
    Maybe not randomly generated dungeon geography, but random enemy placements would be nice.
    This can be achieved by one spawn point and then a random patrol pattern?

    Instead of having them staticly stay in one spot all the time... XD
    (0)

  3. #13
    Player
    Welsper59's Avatar
    Join Date
    Mar 2012
    Posts
    2,427
    Character
    Eros Maxima
    World
    Leviathan
    Main Class
    Archer Lv 60
    Quote Originally Posted by NeruMew View Post
    Having run many speedruns, and preferring them over tedious long runs (most of the time) specially to farm stuff. I disagree. I would much rather have a random dungeon. And where the actual challenge on the speed run is to find the right path to beat it in the least time. Current speed runs present no challenge, is just learning the scripted way and knowing when to cd and what spells to cast and which rotation to use specifically for each pack, and mass pulling everything, just plain dumb and robotic.

    If you encoutnered something differentish each time, it would be so much more fun and challenging to speed run it to beat records.
    I can certainly respect your wanting of that challenge on it. In fact, I dare say I like it! But I don't think your peers look at speed runs for the same reason as you do. Most of them don't care about setting records or anything, at least none of the ones I know or encounter. They're just about the reward (the end) in as fast of a time as possible. Nothing to do with the experience itself. Their fun is getting the gear to get to content they want to do as quickly as possible. Anything that slows that down from what they're "forced" to endure is "bad".
    (1)

  4. #14
    Player
    Ayamia's Avatar
    Join Date
    Mar 2011
    Location
    Lominsa
    Posts
    204
    Character
    Teramia Miraelis
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Basically... Nyzul Isle from FFXI. This has been suggested quite a few times by now.
    (1)

  5. #15
    Player
    Ecks007's Avatar
    Join Date
    May 2013
    Location
    Limsa Lominsa
    Posts
    1,064
    Character
    Ecks Grimoirath
    World
    Diabolos
    Main Class
    Arcanist Lv 90
    Quote Originally Posted by Ryios View Post
    Hellgate London had randomly generated dungeons. Look how well hellgate is doing, it folded.

    It's not a bad idea for say, but I think SE could spend there time on much more deserving features before doing something like this. There is no real advantage to randomly generated dungeons, we don't gain anything but "Hey, this arrangement is cool, wonder what the next one will look like".

    Where as new Jobs, new UI components, new dungeons entirely, etc would give us stuff to do.
    Hellgate: London was a pretty solid game tbh. It just didn't have enough exposure, imo. It had the loot drops you would expect from a game like the Diablo series, comedy close to on par with something like Boarderlands 2, and was still a MMORPG with multiple classes and multiple ways of leveling those classes.

    I actually got back into that game a little over a year ago on custom servers. Since the game had went free to play. Was pretty enjoyable actually. I think I got farther along in the F2P than I did back when the game was subscriber for fat loots. I kinda miss it though. Was a good game.
    (0)

  6. #16
    Player
    Size's Avatar
    Join Date
    Aug 2013
    Posts
    156
    Character
    Size Queen
    World
    Balmung
    Main Class
    Pugilist Lv 50
    They should put random fate like event inside dungeons. e.g. Like helping the miners out in Copperbell Mines HM
    (0)

  7. #17
    Player
    Stryker12's Avatar
    Join Date
    Dec 2013
    Posts
    80
    Character
    Willow Rathel
    World
    Gilgamesh
    Main Class
    Thaumaturge Lv 50
    You have made some solid points of view how the mmo culture is that of quickest from point at to be then complain it wasn't enough but if you gave them enough they would complain they are forced to do long boring drawn put content in order to make up for the lack of content.. Thus is the wold

    I never played the earlier versions so I guessed this has been tired. O well
    (0)

  8. #18
    Player
    Zarzak's Avatar
    Join Date
    Aug 2013
    Posts
    599
    Character
    Zarzak Tigerspirit
    World
    Leviathan
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Stryker12 View Post
    I was just reading some topics on open world content and then zoned content, and then people saying they want to explore more with more depth and complexity.

    And then it hit me.

    Random dungeon generators, and I'm serious, spend the money on creating a algorithm for this have a couple of sets of designs for rooms and mobs and the like but develop a in depth algorithm to make it 100% random every time. Boss mechanics can stay the same and so can triggers for rooms etc just all random. I think that would make it so much more fun and add a ton of depth. No longer can you really speed run something because it's never the same.
    EQ's most recent expansion added a system like this. I don't know how good it is (quit soon as they announced they would continue to release expansions in pieces. Something they started doing on the last expansion)

    Just mention it to say it IS possible but you would have to ask around to get opinions on it.
    (0)

  9. #19
    Player Vandark's Avatar
    Join Date
    Oct 2011
    Location
    Uldah
    Posts
    382
    Character
    Van Dark
    World
    Masamune
    Main Class
    Thaumaturge Lv 50
    I think perfect world did this idea already so it's defiantly possible.
    Could be interesting, at least it will be a different experience every time and the team would have to work it out together.
    (0)

  10. #20
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    After how soulless PSO2's areas ended up feeling, I'm not a huge fan of the idea.

    Random enemy placements, as mentioned above, would be a better direction.

    That said, enemies just standing around/wandering randomly feels lazy in the first place, so random placement still only works because what we've got now in that respect is kind of underwhelming.
    I'd rather they make the dungeons feel more organic, honestly.
    (0)

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