I'm confused. There are a bunch of frustrated and disappointed people, and their response is they "expect" the problem to fix itself? I'm not sure that's how game design works (or PR, for that matter).
I'm confused. There are a bunch of frustrated and disappointed people, and their response is they "expect" the problem to fix itself? I'm not sure that's how game design works (or PR, for that matter).
I'm also hoping this changes.. Crafting is the most enjoyable thing in the game for me right now. Once I reach max level with my crafts and see how little there is to do with them I'll likely get bored of playing. D:
Last edited by Nabiri; 01-31-2014 at 03:41 PM.
~She gave her heart to a falling star~
~~~★~~~
If he's not here, then where?
~~~★~~~
~Been searching for my Afterman~
Disappointed doesn't cut it for describing what a majority of players are right now, outraged is more like it. Right now SE basically shot themselves in the foot with how they're handling this game economic wise. As mentioned countless times before its not worth the time to even bother crafting right now, the time and effort aren't worth it for the little bit of profit margin you can make nowadays. For a game that had its one bit of innovation when it comes to crafting being made useless is just asinine, because the rest of the game sure as hell isn't innovating anything. The rest of the features are just things cherry picked from other mmo's with a Final Fantasy spin on it. Add to the fact Yoshida doesn't want crafting to be the go to for the best gear doesn't mean he kill should off the prospect of crafting, it also makes him one of the few people I wouldn't mind seeing kicked in the throat.
Take a look at this games biggest competitor, World of Warcraft. I played that game up till the release of Icecrown. Want to know something? While crafting was pretty useless while leveling, it had its uses at endgame. The best gear came from dungeons, but guess what, that gear needed enchants and gems to be truly the best of the best. Guess where most of those recipes came from? Dungeons and factions, with the best coming from the hardest/tedious of both, and you had perks if you maxed out a craft, you either had access to recipes other classes couldn't get or extra slots(been awhile, cant exactly remember). This game has a materia system, which is basically WoW jewel crafting, why the hell was this made useless by dungeon drops?
Don't even get me started on housing, the supposed economic stimulus crafters needed. Anyone who can afford a house now or in the near future has access to maxxed out crafter or several. All the housing did right now was put everybody in a hoard mode instead of making them want to part with their funds. Not that there's a market for furniture right now. No houses, no need for furnishings.
All in all, this patch was a basic joke with a few nifty QoL things that should have been in place at release. Also can't agree with how most of the decisions are being made concerning other factors of the game, but it seems to show just how out of touch some Japanese developers are these days.
I feel like they maybe should have had cheaper personal housing first, then big old company houses. You know, to give a chance for furniture to be relevant to the economy.
It's obvious they can't fix economy anyway. What they can do? Delete level 50 crafters with more than 1 DoH to 50 and make level ling 1-50 slower so people actually gear their job and spend money lol?
The whole game base is broken, unless they remake the game again and this time actually plan their stuff and realize you can't have a theme park with instant gratification AND a working economy the game will be forever fucked up.
I mean, it's clear Yoshi has no idea of what he's doing on the long them, he's extremely short-sighed. Remember his posts about how "housing" and "pvp" were going to save the economy? Sorry crafters, but he doesn't care, it's time to accept that. :P
Honestly some specializations could help, there should never be a situation where one person can make everything outside of having multiple characters. Only thing I could advise right now is let everyone get to 50 in their Dol/DoH, then you get another 50 levels, either to max out one job or divide among the rest as the person saw fit, none of this everybody can do it on one character crap. On the matter of Yoshi, all I can say I think SE fucked up handing him the reins over everything in the game. The boy just doesn't have the experience for it and it starting to show how things are being handled in this game.
The idea that the devs think that anyone is going to buy furniture is so depressing; not because it's so obviously not true (what free company wouldn't just produce the stuff in-house) but if that's the level of understand that the people running the game have we are doomed. :/
I highly doubt that because at this point any FC that can afford a house is almost certain to have one or several crafters to make the furniture themselves.Greetings,
There are currently no plans to add any end-game style content for Disciples of the Hand.
Once free company housing becomes a bit more widespread we expect the demand for furniture to increase, and as the maximum item level is increased, we will of course be introducing new recipes to create higher-level items.
OMG I couldn't agree with someone more! Taruranto you are my hero!It's obvious they can't fix economy anyway. What they can do? Delete level 50 crafters with more than 1 DoH to 50 and make level ling 1-50 slower so people actually gear their job and spend money lol?
The whole game base is broken, unless they remake the game again and this time actually plan their stuff and realize you can't have a theme park with instant gratification AND a working economy the game will be forever fucked up.
I mean, it's clear Yoshi has no idea of what he's doing on the long them, he's extremely short-sighed. Remember his posts about how "housing" and "pvp" were going to save the economy? Sorry crafters, but he doesn't care, it's time to accept that. :P
There's actually relatively easy ways to fix the economy, at least to the point where money can change hands effectively. It has nothing to do with slowing down leveling or deleveling everyone's crafters (just give up on low level crafting, it's not even worth talking about). Talked about in this thread (as well as probably others, I imagine):
http://forum.square-enix.com/ffxiv/t...in-any-P2P-MMO
I've come to the conclusion that SE just doesn't care that the economy is terrible, and thinks ridiculous heavy handed tactics to bleed gil out of the economy like insanely priced housing is actually going to work. Everything about their approach to the economy is so wrongheaded it's unnerving.
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