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  1. #10
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    White Magic IS holy magic, that's my point. Holy magic is divined intervention, using the power of the Gods to cure ailments or to restore health. That's what both are. You literally said "I also never understood how paladins came to be predominantly healers either.", which I explained. So I'm not sure how this doesn't answer your query, but okay.

    The 2 tanks in the game already do moderate DPS outside of their tanking stance. If they could do the same damage, all the time, IN their tanking stance then every boss in the game would burn so quick you wouldn't even have to deal with half the mechanics. If they add a job in that is capable of doing this then there will never be an instance where WAR or PLD would be main tank. They would always be off tank, soley there to debuff the boss. In any 4 man content, the DPS-esque tank would always be the preferred choice. It's really imbalanced to introduce a job like that without overhauling everything. Maybe in 3.0 we could POSSIBLY see it, but it'd still be reaaaally messed up. Damage dealers who could sub NIN were insane tanks in XI, as well as NIN itself. It's just... impossible to make that work in content already available, and balancing future content around it (ignoring already available content) is just a bad idea.

    Anyway, sorry for being so condescending. It was uncalled for. I'm sure you're not an idiot or anything, I'm likely just not explaining this well.

    It's okay, I reported SpookyGhost for demeaning you.

    @SpookyGhost, please shape up your behavior for the future.
    OH NO, A DISAGREEMENT, HOW COULD THIS BE, BETTER TELL THE TEACHER

    Jesus.
    (6)
    Last edited by SpookyGhost; 01-08-2014 at 09:24 AM.