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  1. #61
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    White Magic IS holy magic, that's my point. Holy magic is divined intervention, using the power of the Gods to cure ailments or to restore health. That's what both are. You literally said "I also never understood how paladins came to be predominantly healers either.", which I explained. So I'm not sure how this doesn't answer your query, but okay.

    The 2 tanks in the game already do moderate DPS outside of their tanking stance. If they could do the same damage, all the time, IN their tanking stance then every boss in the game would burn so quick you wouldn't even have to deal with half the mechanics. If they add a job in that is capable of doing this then there will never be an instance where WAR or PLD would be main tank. They would always be off tank, soley there to debuff the boss. In any 4 man content, the DPS-esque tank would always be the preferred choice. It's really imbalanced to introduce a job like that without overhauling everything. Maybe in 3.0 we could POSSIBLY see it, but it'd still be reaaaally messed up. Damage dealers who could sub NIN were insane tanks in XI, as well as NIN itself. It's just... impossible to make that work in content already available, and balancing future content around it (ignoring already available content) is just a bad idea.

    Anyway, sorry for being so condescending. It was uncalled for. I'm sure you're not an idiot or anything, I'm likely just not explaining this well.

    It's okay, I reported SpookyGhost for demeaning you.

    @SpookyGhost, please shape up your behavior for the future.
    OH NO, A DISAGREEMENT, HOW COULD THIS BE, BETTER TELL THE TEACHER

    Jesus.
    (6)
    Last edited by SpookyGhost; 01-08-2014 at 09:24 AM.

  2. #62
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Id rather see a gun slinging class as iv seen some NPC's with guns and i feel it be a cool one
    (1)

  3. #63
    Player
    Aicasia's Avatar
    Join Date
    Aug 2013
    Posts
    148
    Character
    Aicasia Corazon
    World
    Ultros
    Main Class
    Pugilist Lv 50
    Going to break my word here just to say thank you for responding civilly, and that there was really no need to report anyone. I also understand your points, but White Magic is different than traditional Holy magic in fantasy. But that doesn't matter, I know what you're trying to say. This time for real no more responding though.
    (1)

  4. #64
    Player
    Neralyte's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Benedicte Courcel
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    while I doubt this suggestion will gain much traction, I would like to see more utility abilities amongst classes that can contribute to helping others survive (eye for an eye, SS, apocatastasis). Maybe even focusing a class or two into these roles to allow classes such as monk and dragoon to take up OT duties or 4 man tanks. Obviously there are issues with this, as the abilities could be abused by purely using them on tanking classes to make them even more desirable for those tanking roles. Some tuning would have to be made to how the mechanics work, with some way to ensure monk and dragoon were desirable. But I believe this would lessen the tank shortage and allow for a little more diversity in roles for each class.
    (0)

  5. #65
    Player
    Nabiri's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,164
    Character
    Khaien Akiyama
    World
    Balmung
    Main Class
    Ninja Lv 70
    Ninja is one of my favourite jobs from FFXI, and I really hope SE adds it to this game, but.. I refuse to tank. Never tanked when I played it in FFXI.
    I'll be pretty disappointed if it's added as a tank in XIV. I only play damage-dealer or healer. I really hope they keep it as a damage-dealer so I can continue to play the job I love.
    (2)
    Last edited by Nabiri; 01-31-2014 at 03:41 PM.

    ~She gave her heart to a falling star~
    ~~~~~~
    If he's not here, then where?
    ~~~~~~
    ~Been searching for my Afterman~

  6. #66
    Player
    XanderOlivieri's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    273
    Character
    Xander Olivieri
    World
    Cactuar
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by Aicasia View Post
    Going to break my word here just to say thank you for responding civilly, and that there was really no need to report anyone. I also understand your points, but White Magic is different than traditional Holy magic in fantasy. But that doesn't matter, I know what you're trying to say. This time for real no more responding though.
    No...Holy Magic and White Magic are one and the same. They come from the same source and cast all the same spells. All White Magic is sub classed as Holy Magic, that's why Cure, Regen, and Life deal damage to the undead, in traditional games, since they are creatures of dark magic. I think you are confused with Black Mages Black Magic which is different from Dark Magic since Black Magic pulls from the destructive forces of Nature while Dark magic stems from the underworld. But White Magic and Holy Magic are one and the same.

    If you want to look at it from a church point of view, those who cast White Magic by itself (the white mages or priests) are the messengers of the holy order while the Paladins are the knights that defend the priests. They take a more physical role and still have access to the same holy magic that the White mages do, though usually at a much lower level due to needing to split their focus between wielding magic and learning the sword. They'd belong to the same group but both have different roles.

    While no Paladins are not meant to be healers, they have access to the same powers that a healer has. This makes it easier on them as they can just patch themselves or others up with meager healing spells until a real healer gets there and allows them to prolong their time on the battle field.
    (0)
    Last edited by XanderOlivieri; 01-08-2014 at 09:41 AM.

  7. #67
    Player
    Arkista's Avatar
    Join Date
    Aug 2013
    Posts
    1,572
    Character
    Arkista Valentine
    World
    Excalibur
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by SpookyGhost View Post
    Snip.
    Why does everyone keep saying that a new tank has to be a DPS Tank? I said NIN because it would be easiest Tank Class to add, Cause they can pretty much Copy/Paste it from FFXI (yes I know NIN wasn't meant to be a tank in FFXI but that's the way it happened). Viking because it would fit into Ishgard story line when they open it (or at least it seems like the best choice for lore). People have already said Templar from LNC that would be a great choice to. They could add SAM or DRK but I think more player would prefer those to be DPS jobs (also I think that SAM was meant to be a tank in FFXI but don't hold me to that). Some have said Mystic Knight sounds fun they could buff themselves through their sword abilities.

    There are a lot of different possibilities. I didn't ask for a DPS tank just because I said NIN/Viking (guess those sound DPSish). Any new tank class that other players find appealing to get them to play would be great, Even if its on a small fraction.

    Off topic. I had party the other day with a WAR, IDK what he was doing but man was he pimp. Tanking and doing tons of DPS, idk if that's the new normal for WAR but his DPS was pretty amazing.

    Quote Originally Posted by Mogi View Post
    Id rather see a gun slinging class as iv seen some NPC's with guns and i feel it be a cool one
    lol. Musketeer is coming it will ore than likely be the 1st new job in the game since the guild is already in the game.


    Quote Originally Posted by Neralyte View Post
    snip.
    MNK is my main and I use Mantra all the time to help out in battle. Like a Titan jump or Garuda's crap or just when a tank is getting low. I would love to tank on MNK in FFXIV did it in FFXI a lot.

    Quote Originally Posted by Nabiri View Post
    Ninja is one of my favourite jobs from FFXI, and I really hope SE adds it to this game, but.. I refuse to tank. Never tanked when I played it in FFXI.
    I'll be pretty disappointed if it's added as a tank in XIV. I only play damage-dealer or healer. I really hope they keep it as a damage-dealer so I can continue to play the job I love.
    We are lacking another DEX based job I could see them adding NIN in for DPS only and then add a different Job to tank. Like I said doesn't matter to me which Job they choose to add in long as we get a new Tank class more players would enjoy. But most likely Musketeer will be DEX base and share gear with BRD.
    (1)
    Last edited by Arkista; 01-08-2014 at 09:52 AM.

  8. #68
    Player
    Sunah's Avatar
    Join Date
    Nov 2013
    Posts
    138
    Character
    Sunah Yhisa
    World
    Siren
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by SpookyGhost View Post
    -snip
    I am Buddha and I like this post.
    (0)

  9. #69
    Player
    RafeMacleod's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Rafe Macleod
    World
    Behemoth
    Main Class
    Lancer Lv 49
    I think what the OP is really saying is that any new tank job should play more like a DPS to attract a different kind of player. Here's an idea along these lines. Bring in Beastmaster and make the pet the tank. The beastmaster would do damage mitigation for his pet by applying debuffs via rotations with combos. Make the damage done to the mob directly affect the amount of damage mitigation. Having a workable pet-tank will require solutions for AOE tanking and hate-generation abilities, but shouldn't be too hard to figure out. This idea would also work for DoM summoner style tank.
    (0)
    Rafe Macleod - Freelancer


  10. #70
    Player
    jomoru's Avatar
    Join Date
    Aug 2013
    Posts
    694
    Character
    Arete Sophoi
    World
    Balmung
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Muzy View Post
    This.

    The problem is not the variety of tank classes, but more the role itself, people just don't want to deal with the crap that gets thrown at them as a tank if something goes sideways, or the responsibility, or just want to see big numbers.

    Obviously! I mean it can't be a combination of the two, that tanks generally follow one boring path through all sorts of games and if someone added something that's not heavy armor plodding it wouldn't get any new tanks. Nope.

    Giving say Pugilists or Lancers a tanking option might not turn each and every one of them into a tank but I am damn sure there would be a few who would tank for shorter ques then go all in dps at the end(or not)
    (2)

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