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  1. #1
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Let me put it this way: mobs you AoE are redshirts from a Star Trek episode, while the bosses are actual named opponents from the episode. You can mow down redshirts by the dozens and nobody would bat an eye, but unless the boss is a jobber you wouldn't be able to kill him that easily. It's the same formula across the board for multiple genres, video games, literature, or movies. You never see Picard/Luke/Dynasty Warrior hero of choice/Link/Name your own hero spending an entire episode/game/book dealing with one measly peon. Why? Because it's not epic, and it's boring as hell.
    (3)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    187
    Quote Originally Posted by jwang View Post
    Let me put it this way: mobs you AoE are redshirts from a Star Trek episode, while the bosses are actual named opponents from the episode. You can mow down redshirts by the dozens and nobody would bat an eye, but unless the boss is a jobber you wouldn't be able to kill him that easily. It's the same formula across the board for multiple genres, video games, literature, or movies. You never see Picard/Luke/Dynasty Warrior hero of choice/Link/Name your own hero spending an entire episode/game/book dealing with one measly peon. Why? Because it's not epic, and it's boring as hell.
    dynamis was boring as hell? maybe to some but it was alot diferent than the hurr durr aoe aoe aoe aoe o only boss left aoe aoe aoe anyway
    (0)

  3. #3
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Everytime I hear someone refer to dungeons as "raids" and "raid content" I just want to flip a table. This isn't WoW, or a WoW clone, they were clear on that. Now Dynamis I never got a chance to do, but from what I gather it was 'pretty' damn hardcore as far as loot drops and currency. Now I wouldn't mind this, I think it gives LS's a weekly activity they could prepare for beforehand by gathering whatever they need to open the gates. This whole "join as you like" while spending a quarter of your attention on the battles 'raids' as you call them would be the ruin of this game.

    WoW's gaming style is losing subscribers because the players they rely on, the ones that are so called hardcore, blow through content much too quickly. At least with XI's way of doing things, as far as 'end game content' like Dynamis, or Sky, it gave everyone something to try once more to do. With the update with NM's, the items dropped so quickly anyone who cared to have them all had them in under a week.

    No we have not reached cap or even a point in time where we should be asking for endgame material. I understand this. But it's possible to create meaningful fights and dungeons without laying out 'red shirts' and a boss that can be taken down by a trio of thaumaturges like Dodore can be.

    Fights like the shadow lord, or a burning circle NM, now those are fun. It's almost rewarding at the point when you save up enough faction points to do a NM leve at this point, even if you don't play a lot. But should you be able to solo EVERYTHING? No, my personal opinion is that you should be able to solo, but partying should be ideal. If anything, toning down the emphasis on Soloing would be a good start.

    After all, why create a game on par with a F2P but still charge a monthly fee? XI was good in structure, how content was placed, it did very well. Before Abysea at least. After all, when you got to fight in your first storyline mission, wasn't it a let down? I remember the Dragon fight in Bastok and how I needed a group of friends to help me take it down. Now that was exciting, to come up with a battle strategy for a ragtag bunch with capped jobs not optimum for the fight. And that was rewarding.

    And speaking of XIV's storyline battles, the very last one in place was an absolute let down. The mobs were down before I could even finish casting buffs and 2 cures on my hasty friends. There was no relief, absolutely nothing. There's a difference between having a boss combined with 2 peons, and XIV's system which is 2 peons and a bigger peon. They fall all the same and you can watch Netflix the entire time.

    I have no problems with the current roving battle system, and I don't think anyone is asking for XI's horrendously tedious leveling to make a return, but the one thing they got right was endgame material, the feel, the excitement. It was all there. Just tone it down a SMIDGE and they'd be set. This isn't about XIV becoming XI-2, but XIV from the start should have evolved from what made XI great instead of focusing on dumbing their content down to the point where even 'casual' players are already bored.
    (5)

  4. #4
    Player
    TheRac25's Avatar
    Join Date
    Apr 2011
    Posts
    415
    Character
    Krell Ynjynor
    World
    Excalibur
    Main Class
    Fisher Lv 50
    Quote Originally Posted by Oscillate_Wildly View Post
    Everytime I hear someone refer to dungeons as "raids" and "raid content" I just want to flip a table. This isn't WoW, or a WoW clone, they were clear on that.
    BTW attach a memory veiwer to XI, the term raid is used in reference to "alliances"
    wow didnt invent "raid" so i wont even bother reading your post since its obvious what you know about mmos comes from one game xi, besides it was probly you getting a boner over xi and wishing the same thing to be in xiv like every other post on this moron infested forum.
    (1)
    Last edited by TheRac25; 06-13-2011 at 10:15 AM.