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  1. #1
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    Mar 2011
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    187

    how can end game be epic if we can hit multiple enemys?

    first off ill say yes ff11 was my first mmo and i loved it :\ so yes this is from that
    but now to the point
    to me what made stuff like dynamis epic in 11 is because it was against multiple enemys when the entire engine was mainly revolved about 1 enemy vs a party at a time and end game was completly different to the game. it added a diff strategy that was no where else in the game (yes mainly sleeping and kiting but that was something :| it ment u had to have blms and rdms wasted on sleeping) also the meele resistant ppl.
    so to the main point
    in 14 all i see end game and dungeons being is thiers a huge group of monsters tank runs in every1 goes in aoes the shit out of them they all die o hey thiers another group tank runs in every1 goes in aoes the shit out of them they all die o he.... so on
    do ppl find this fun? is this rly what might come out of ff14?
    (0)

  2. #2
    Player
    Rau's Avatar
    Join Date
    Mar 2011
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    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    (34)
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  3. #3
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    Apr 2011
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    52
    Quote Originally Posted by Rau View Post
    PRICELESS!
    (0)

  4. #4
    Player

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    May 2011
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    25
    Quote Originally Posted by Rau View Post
    This guy is on to something.
    (0)

  5. #5
    Player
    Renshi's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,538
    Character
    Renshi Hyatsuki
    World
    Phoenix
    Main Class
    Marauder Lv 70
    Who knows what End-game will be. As far as I've realized, dungeons are high-rank things to do.
    (0)

  6. #6
    Player
    Atomsk's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    24
    Character
    Spaceberry Mcduck
    World
    Hyperion
    Main Class
    Gladiator Lv 76
    So, what instances in FF14 are you basing your opinion and speculation of future raid content on? Seriously, I need something to do in this game. That sounds a lot better than the big fat nothing we have going on now.
    (1)

  7. #7
    Dodore and Mosshorn most likely.....
    (0)

  8. #8
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    994
    idk, when i first faught fafnid my LS was bragging about how epic that and other HNMs like that scorpion and turtle were (i just dont care about the names anymore), then i fought them, i personally thought the lack of addons (lesser mobs) and the fact that you just zerg at timed intervals was boring, generic and it just visually looked slow paced.
    at least with enemy groups you have to rely specific party mechanics to stay alive.
    even though i only played WoW for like 6 months (i dont play cartoons), the pit of sarons first boss alone was instantly more fun than fafnid :/

    http://www.youtube.com/watch?v=3Nfvb...eature=related

    they kinda sucked, good damage dealers would have taken those bosses out quicker. WoW dungeons are so much more event-ful, i dont see how walking to and just zerging one boss like you do with FFXI HNMs is at all epic, especially to the modern MMO gamer.
    (6)
    Last edited by Dreadnought; 06-12-2011 at 04:09 AM.
    15 abilities each? what is this... Kindergarten?
    A jack of all trades WHM... what is this 1989?

  9. #9
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Dreadnought View Post
    idk, when i first faught fafnid my LS was bragging about how epic that and other HNMs like that scorpion and turtle were (i just dont care about the names anymore), then i fought them, i personally thought the lack of addons (lesser mobs) and the fact that you just zerg at timed intervals was boring, generic and it just visually looked slow paced.
    at least with enemy groups you have to rely specific party mechanics to stay alive.
    even though i only played WoW for like 6 months (i dont play cartoons), the pit of sarons first boss alone was instantly more fun than fafnid :/

    http://www.youtube.com/watch?v=3Nfvb...eature=related

    they kinda sucked, good damage dealers would have taken those bosses out quicker. WoW dungeons are so much more event-ful, i dont see how walking to and just zerging one boss like you do with FFXI HNMs is at all epic, especially to the modern MMO gamer.
    This. Though if you wanted to use a boss from Icecrown Citadel 5-man instances, I would have used the two lieutenants from halls of reflection or James Brow--I mean, Bronjahm, the Godfather of Souls from Forge of Souls.
    WoW's gaming style is losing subscribers because the players they rely on, the ones that are so called hardcore, blow through content much too quickly.
    Not really. The reason WoW is losing subs is because the changes in design philosophy have backfired on them for the most part. This ranges from the mess that broke out with heroics during the first tier of content, the way raids were tuned (suddenly being melee DPS made things exponentially more difficult), to the even bigger mess PvP has turned out to be so far.
    (1)
    Last edited by Duelle; 06-12-2011 at 05:15 PM.
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  10. #10
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    How can this game feel epic if you can AOE down things? Easy, it makes you feel like an elite character which the unwashed masses can't take down even with mob tactics. When you (the hero) show up on the battlefield, the tides turn as the lowly infantry get swept away by the power of your attacks. You are a rallying point that everyone else looks to when things are darkest, and when the elite officers of the enemy forces show up on the field, you are the only one who can take them down. Trash and mongrels are beneath your notice, only other Epic Spirits is worth facing one on one.
    (4)

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