Last edited by ziddyt; 01-06-2014 at 05:58 AM.
Before, we used Fracture to spend a bit of time because were worried about losing damage by clipping Chaos Thrust. Since 2.1, we can clip Chaos Thrust and it's okay. So it's become better to run a rotation that does more damage than the one with Fracture and runs the risk of clipping Chaos Thrust, because it no longer matters.I've noticed to updated the rotation and it has Fracture removed, but no explanation on why. But your 2nd post about DoTs says both are useful but you haven't gotten a chance to update it. Was just curious on why Fracture got removed from the rotation since nothing about it really changed.
So I have been using the FFxiv app to get some dps numbers on turn 5 and garuda ex... I seem to be sitting at around 215-240 dps, depending on how things come together. I don't have a BiS set of gear, but I am sitting at 88 ilvl with a bit too much acc. On the same fights, I am seeing black mages and monks doing closer to 300dps
Doing the most updated rotation from this thread, and hitting 1300 or so on my FT every time all the cooldowns line up.
Am I doing something wrong?
Fight specific DPS numbers are fight specific.
Generally speaking, getting used to the rotation is the general first step. It's like "Dragoon 101".
Every non-trivial fight has various mechanics where you can optimize DPS differently. For example, on Twintania you should be spamming AOEs on the initial wyvern phase, and then on the second half of the snake phase (when you have 4 small snakes together). These optimizations will increase your total DPS. You should also be timing cooldowns for the asclepius burn, including str pots. Synchronizing your cooldowns here will increase your total DPS.
For T5, I parse at around 285-300 depending on RNG. Not really sure what other DRGs parse (I mean, who groups with others of the same class in Coil?).
Garuda EX is a very melee-unfriendly fight, and the damage parses can vary greatly based on multiple factors. If whoever has the spiny during the wisp phases gets the hell out of the stack early, then you get much more AOE damage output. If the DRG has BFB up at that time (they should), and has DFD up at those times (they should half the time), then the DRG can gain significantly padded AOE damage. BLMs in general will have a similar result.
Conversely, if the tanks have a hard time positioning adds, melee DPS can drop. If the DRG does not have balls of steel / does not know how to deal with wicked wheel, the DRG DPS can drop.
Overall, with all the downtime between phases, Garuda parses for a DRG should end up in the 200-260 range. Tbh, I find the 300 dps BLM on Garuda unlikely, unless the wisp phases were very clean and the BLM was the only one throwing out AOEs.
In terms of raw "are you pressing 12345", the best static single target fights are Atomos in CT or ADS2 Enrage in Coil. Cad also works in Coil except Bards and Summoners can multi-dot effectively, increasing their DPS "artificially" over single target comparisons. Personally I run at 325-350 on Atomos, 330-335 on ADS2 Enrage, and 310-320 on Cad.
I totally agree, Twintania is awful to check your DPS on. How many times were you the target for conflag, did you get to AoE snakes, did you get targeted for stun locks, and so on. Do your rotations and use your buffs/debuffs as the fight allows and there is nothing to worry about. If it isn't your DPS suffering it will be someone else's, but it's always someone's.
Mhmm, I'm still looking to see if there's an alternative BiS. I'm sure we can get more DPS going DET based.
Last edited by Dervy; 01-07-2014 at 09:02 AM.
If you don't have some steady high % of crit rating, why would you invest into crit damage ? You'd effectively increase your dps in pure burst encounters only and that kind of fight simply isn't the majority in FFXIV ARR. Optimal would be to run 2 kinds of set, one beein extremely det based with IR used differently for short fights (last boss in AK, 1st in HM / CM HM, that kind of fights), and the BiS for long encounters
Just a couple of questions on your ADS Enrage dps. Is that with your group going left? Also, are you still flanking, getting in IDC combos, etc? I'm curious as my group always goes to the right for the enrage method and forbids everyone from moving once the ADS starts his enrage phase (we all stack on the tank).
Error 3102 Survivor
There honestly isn't any reason to just stack like that; all you have to avoid is going out of heal range (which is pretty large for Medica/2 and Succor, especially if the heals are near ADS...is the WHM only using Cure 3?)Just a couple of questions on your ADS Enrage dps. Is that with your group going left? Also, are you still flanking, getting in IDC combos, etc? I'm curious as my group always goes to the right for the enrage method and forbids everyone from moving once the ADS starts his enrage phase (we all stack on the tank).
I'd also assume left, since that Piercing debuff on the right just kills our DPS...
Yeah we went left and "not moving" sounds idiotic. The only complexity is that the healers will eventually pull aggro so you have to watch for ADS turning and dodging your HT/IDs, especially if the tank tries to fight it (tell them not to bother).
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