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  1. #1
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    Mar 2011
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    Fall back and regroup: time for crafting autoleveller?

    So in another thread I listed everything on Netflix that I've burned while getting 2 crafts to 50, tens of thousands of synths, tons of time, all straight button-mashing.

    At this point, and in light of botcrafters running away with crafting progression anyway and making it pointless to reward the time it takes to level a craft...

    Why not just make an autoleveller feature for the crafts?
    Example.
    300 silver nuggets.
    You choose to make silver jav heads.
    You select how many synths you want to do.
    The game does them. You get the SP automatically after a blackout screen or a given amount of time (grossly sped up).

    Before crafting got ridiculous, I'd have said crafters should be rewarded for the time it takes to get to 50, but I no longer believe that the time it takes to level a crafter is even relevant to the discussion and should thus be grossly cut back.

    This will cause the price of materials to go up and dictate who gets to level through a craft.

    To me, that's an acceptable retreating position in an attempt to hold another line in crafting.

    I think it's time for a crafting autolevelling feature. Put the mats in. Get your SP out. Instant if not grossly reduced synth animations to about 2 seconds a piece. Global success rate of spamming standard synth (which quickly approaches 95+% as you sp on decently appropriate things.

    I think we have lost the opportunity to reward the time it takes to level crafting due to...circumstances...so let's just cut our losses and retreat to a more favorable ground.
    (25)
    Last edited by Peregrine; 06-11-2011 at 08:53 AM.

  2. #2
    Player
    Sigmakan's Avatar
    Join Date
    Mar 2011
    Posts
    877
    Character
    Sigmakan Kaph
    World
    Hyperion
    Main Class
    Ninja Lv 80
    Quote Originally Posted by Peregrine View Post
    So in another thread I listed everything on Netflix that I've burned while getting 2 crafts to 50, tens of thousands of synths, tons of time, all straight button-mashing.

    At this point, and in light of botcrafters running away with crafting progression anyway and making it pointless to reward the time it takes to level a craft...

    Why not just make an autoleveller feature for the crafts?
    Example.
    300 silver nuggets.
    You choose to make silver jav heads.
    You select how many synths you want to do.
    The game does them. You get the SP automatically after a blackout screen or a given amount of time (grossly sped up).

    Before crafting got ridiculous, I'd have said crafters should be rewarded for the time it takes to get to 50, but I no longer believe that the time it takes to level a crafter is even relevant to the discussion and should thus be grossly cut back.

    This will cause the price of materials to go up and dictate who gets to level through a craft.

    To me, that's an acceptable retreating position in an attempt to hold another line in crafting.

    I think it's time for a crafting autolevelling feature. Put the mats in. Get your SP out. Instant if not grossly reduced synth animations to about 2 seconds a piece.
    Like you, months ago I would've disagreed vehemently regarding this issue. But now, they might as well. Having a craft at 50 isnt anything special. Even ignoring the bots, there are a ton of R50 crafters out there. Also, until they make leveling a craft actually challenging or engaging, just give us an autoleveller so we dont have to suffer through extreme boredom.
    (10)

  3. #3
    Player
    Catapult's Avatar
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    Mar 2011
    Location
    Lotus Gardens
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    3,240
    Character
    Thal Icebound
    World
    Ravana
    Main Class
    Dancer Lv 100
    My goodness, what an about-face.

    No.

    An automatic leveling system defeats the point of playing the game.

    Furthermore, with sufficient R50 crafters in the market, the race to rank 50 doesn't exist any more. If you see it as being that pointless, go play something else and come back later when the changes you so badly want are presumably implemented and level your craft then.

    Seriously, there is no rush.
    (18)

  4. #4
    Player
    Tiraelina's Avatar
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    Mar 2011
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    476
    Character
    Tiraelina Kyara
    World
    Sargatanas
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by Catapult View Post
    An automatic leveling system defeats the point of playing the game.
    You would have a point if majority of crafting was involved in any form but it's not. If the gameplay can be automated with a simple keyboard macro repeating a single key it's not worth being there. High rank DoL is in the exact same position.

    It wouldn't make any difference if material/part production could be automated and leaving the gameplay to finished items.
    (5)

  5. #5
    Player
    Dubont's Avatar
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    Mar 2011
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    Ul'dah
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    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    short answer: no
    (16)
    Healer strike is ridiculously foolish and accomplishes nothing

  6. #6
    Player

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    Mar 2011
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    Besaid
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    5,019
    The only way id agree to something like this
    If it was done at severely reduced sp

  7. #7
    Player
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    Mar 2011
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    1,651
    Absolutely no reduced SP. Straight WoW style autocooking.

    A memory controller allows some players to do this anyway, so there's little point in not allowing all players to do it. To keep the system as it is favors mindless timespamming as the primary mechanism to earn reward, and that's just not very legitimate gameplay when the activity is so boring that everyone needs supplemental entertainment to get through it. It also favors botcrafters and memory controllers who set it and forget it.

    Crafters who have multiple R50s wouldn't even be hurt. The price of materials would go up to buffer the loss of time as an asset price keeping many people away from crafting. Increased price would more evenly distribute profits to gatherers, and the shard market would improve. It'd be an economic stimulus.

    The concept that crafters should gain reward for the time it takes to level it is no longer a legitimate thing. With rampant cheating and memory controlling that is going on at multiple R50 crafter venues, wanting the system to stay this way is tantamount to wanting people with memory controllers to have permanent advantage assuming the botters are all banned. That's simply not fair.

    The objective level of boredom in crafting is not equal for all players, and the system is favoring those who use memory controllers to progress.

    It's so mindnumbing that even if you would reward people who can sit through that many life hours hitting the same button over and over...why would you? Is that entertainment?

    Spare the STF the time to investigate AFK crafting too. With this new system, it becomes legal.

    Again, most crafters who continue to craft have copped out and taken to memory controlling their progress while monitoring for GM tells. This lets them play without playing. Crafting concentrates players who can play without playing.

    We need to undo that tendency, and an autoleveller would be a primary way. Crafting is boring. Some crafters want it to stay boring, because they have set up ways to eliminate that boredom which not every player can. The system is thus unfair.

    No crafter is spamming enter to 4 R50 synths without supplemental entertainment up, and if they are they need professional help. Just eliminate the enter mashing. If players aren't doing crafting because it's too much enter mashing, then the people who CAN tolerate enter mashing are just taking advantage of bad gameplay.

    Make it fun or make it automated. Crafting is a waste of a human life right now.

    People should not think they deserve advantage simply because their memory controller allows them to invest less in crafting than other players. Crafting's not so bad when the only thing you have to do to progress in it is watch for GM tells.

    Those people who are on 4 hour synth grind sessions are either catatonic schizophrenics, autistics, memory controllers, or botcrafters. Those are the people at extreme crafting advantage, and it's not that legitimate.
    (9)
    Last edited by Peregrine; 06-12-2011 at 12:22 AM.

  8. #8
    Player
    Naylia's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    464
    Character
    Naylia Petrova
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Peregrine View Post
    Make it fun....
    Yes please
    (2)

  9. #9
    Player
    Val_Rhys's Avatar
    Join Date
    Mar 2011
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    59
    Character
    Val Rhys
    World
    Sargatanas
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Peregrine View Post
    It's so mindnumbing that even if you would reward people who can sit through that many life hours hitting the same button over and over...why would you?
    This was written on page 1 and is the most important point of all, in my mind.

    I'm unsure of a perfect solution but crafting can't stay the way it is for this game to be successful. So many players making the argument to keep the system are making convoluted statements about rewarding time invested and other things.

    The bottom line is, crafting is boring. I can't imagine anybody signed up to play an MMO to sit still and hit the same button over and over without any critical thought or strategy.

    The game has to be fun to keep players around. The addiction to character development wanes if it's purely a treadmill system we're running.
    (3)

  10. #10
    Player
    Kiote's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,774
    Character
    Kiote Corissimo
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Val_Rhys View Post
    The bottom line is, crafting is boring. I can't imagine anybody signed up to play an MMO to sit still and hit the same button over and over without any critical thought or strategy.

    The game has to be fun to keep players around. The addiction to character development wanes if it's purely a treadmill system we're running.
    I can promise you, you are dead wrong. In fact is Crafting Was one of the major reasons people were excited about this game. FFXI had hundreds if not thousands of players not BOT who did absolutly nothing but craft. All day every day.

    People who like crafting want it to become more intricate not dumbed down for lazy people. The mere suggestion that crafting should become and auto level as the OP says is an Insult to half the players of this game.

    If you don't wanna put in the effort to level your crafts then go fight something. There are plenty of people who don't fight because they want to level there crafts and there are plenty of people who don't fight because they want to gather. People need to start being more considerate of other peoples Experience and Stop being Selfish.

    You can't have it all..

    Unless you put in the effort
    (3)

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