Quote Originally Posted by Mitski View Post
=To the OP:

I agree that mobility is the major issue facing MNK. Positional attack bonuses and GLx3 each account for ~30% of our damage potential, and both require mobility to be effective. Essentially, our greatest and most exploitable weakness is the foundation for our damage.

Your proposed class changes aren't bad, but I would be hesitant to add more skills/traits that requires Action Points. I think a 90 second cooldown on Perfect Balance would be fine as a base change, and Chi Strike would have to replace Somersault.

An alternative idea is adding Heavy Resistance to Fist of Wind, instead of giving MNK a heavy.
Hmm, I believe that melee classes need a ranged snare of some sort at the moment. I just think it's ridiculous how easily it is to be kited once my fetter ward/purify is down. We do good damage but I think the GL mechanic doesn't work too well in a PvP atmosphere(excluding perfect balance.)