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  1. #1
    Player
    Ruethryl's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    420
    Character
    Ruethryl Corana
    World
    Hyperion
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Lurkios View Post
    Personally, I'd argue that any arbitrary caps on content are bad game design. Myth tomes, CT loot, treasure maps, guildhests, coil lockout...

    That aside, I agree - if you don't click "Need" or "Greed" it shouldn't apply a lockout.
    Too easy to game the system if they do that.
    (0)

  2. #2
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by Ruethryl View Post
    Too easy to game the system if they do that.
    If by "game the system" you mean "be rewarded for play", yes, that would start happening.
    (1)

  3. #3
    Player
    rabbitzero's Avatar
    Join Date
    Aug 2013
    Posts
    416
    Character
    Cally Evergrey
    World
    Coeurl
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lurkios View Post
    If by "game the system" you mean "be rewarded for play", yes, that would start happening.
    Probably try to be the last to leave always, get loot each run. That kind of gaming the system. Heck, people do that with commendations.
    (0)

  4. #4
    Player
    Lurkios's Avatar
    Join Date
    Aug 2013
    Posts
    422
    Character
    Lyli Hanabira
    World
    Sargatanas
    Main Class
    Arcanist Lv 70
    Quote Originally Posted by rabbitzero View Post
    Probably try to be the last to leave always, get loot each run. That kind of gaming the system. Heck, people do that with commendations.
    Ahhh, I see. I was thinking something more along the lines of the loot just dropping (or perhaps staying in the chest) if no one hits need/greed.
    (0)