Personally, I'd argue that any arbitrary caps on content are bad game design. Myth tomes, CT loot, treasure maps, guildhests, coil lockout...
That aside, I agree - if you don't click "Need" or "Greed" it shouldn't apply a lockout.

Personally, I'd argue that any arbitrary caps on content are bad game design. Myth tomes, CT loot, treasure maps, guildhests, coil lockout...
That aside, I agree - if you don't click "Need" or "Greed" it shouldn't apply a lockout.

Too easy to game the system if they do that.

Ahhh, I see. I was thinking something more along the lines of the loot just dropping (or perhaps staying in the chest) if no one hits need/greed.



You forgot non-100% droprates. What cap have guildhests?

Man it happened to me moments ago. I disregard the loot. I forgot about it when all of the sudden, the victory song ran and it was a major F-me moment. Yeah it was my fault... but CT's graphics and environment was just too amazing for me to stop looking away as I sprint through the crowd.
I would suggest that maybe... Make it so that if you don't click need or greed, you shouldn't be able to even obtain it for that matter. Just have the "pass" option available for you to "hurry it up" and give it to someone else kind of thing. Because if you really want/need it... you would have already done something about it.
Last edited by Eclair_Xysha; 01-08-2014 at 08:47 PM.
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