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  1. #1
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    You can still heal them while they're immune, just not when they're immobile. One way of seeing when the immobility wears off is if you have a BRD playing Ballad or Paeon and seeing when the buff appears on the person that just got raised. Also, immunity wears off the moment you perform any action, so you could simply have the newly raised person sit there and do nothing for a few seconds while the healers throw some heals their way.
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  2. #2
    Player
    MagusVandel's Avatar
    Join Date
    Aug 2013
    Posts
    63
    Character
    Magus Vandel
    World
    Midgardsormr
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by gamesmart View Post
    You can still heal them while they're immune, just not when they're immobile. One way of seeing when the immobility wears off is if you have a BRD playing Ballad or Paeon and seeing when the buff appears on the person that just got raised. Also, immunity wears off the moment you perform any action, so you could simply have the newly raised person sit there and do nothing for a few seconds while the healers throw some heals their way.
    The main issue with it though is that they shouldn't be targetable if you cannot heal them. I like your idea on it, but one of the above posts is correct, since there is no UI indication and you are able to target, healers wind up losing a substantial amount of potential heals while running around avoiding stuff.

    I'm glad they added the immunity, I just wish they would have set the system to not allow you to waste heals on a target that you cannot actually heal. Range creates a red outline around the skill; whatever you wish to call the precursor to the mobile immunity should also have a red outline. That would make the process smoother. (So I guess this would actually fall in the UI category, thank you for solving that)
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