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  1. #1
    Player
    Kiayin's Avatar
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    Aug 2013
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    107
    Character
    S'esshi Imo
    World
    Goblin
    Main Class
    Conjurer Lv 1
    Quote Originally Posted by Duelle View Post
    Genres move forward as time progresses. That'd be like old RPG fans complaining that open world RPGs like Skyrim and action RPGs like Secret of Mana should not exist and that everything should be turn-based combat.
    Yes, genres move forward - but instead of expanding, the selection of mmorpg has become narrower and narrower in everything but sheer number. I was referring more to the originality and variety of the models we can play. Just because we have Skyrim, it doesn't mean we should completely kill off turn-based games. I perfectly enjoy both types - they offer different things.

    If you've looked at how WoW's lore turned, they've made feeble attempts to create new characters, and when they do they heavily mess up development in some way or do something stupid like cling to the old guard and sacrifice said new characters (building up Liam Graymane only to kill him off at the end of the Worgen starting area comes to mind). The fact they chose to go back to the Horde's glory days pre first war is a blatant admission that they can't come up with anything actually new (not counting whatever conspiracy theories remain on Horde favoritism). Garrosh was the biggest waste of character development I've ever seen, and don't even get me started on the garbage that they called the Fall of Theramore.

    I wasn't kidding when I said the turns in WoW's lore played a huge role in the cancellation of my account. >.>I wasn't kidding when I said the turns in WoW's lore played a huge role in the cancellation of my account. >.>
    I still stand by my own opinion. XD I love stories where you travel back in time - it allows authors to revisit and flesh out characters I've always been curious and care to hear more about. And I'd rather have that than adding new things and lore just for the sake of it being new. I share your dislike for Garrosh though <3.
    (1)
    Yar.

  2. #2
    Player
    rabbitzero's Avatar
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    Aug 2013
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    416
    Character
    Cally Evergrey
    World
    Coeurl
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    Arcanist Lv 80
    Quote Originally Posted by Kiayin View Post
    Yes, genres move forward - but instead of expanding, the selection of mmorpg has become narrower and narrower in everything but sheer number. I was referring more to the originality and variety of the models we can play. Just because we have Skyrim, it doesn't mean we should completely kill off turn-based games. I perfectly enjoy both types - they offer different things..
    The problem is though, it doesn't matter what we like, if enough people don't actually buy it, the companies can't make it worth doing. Games are so not cheap to make now, mmos even more so, that the risk is too high with the rewards being less. Niche games even more so. I love some of the odder Japanese games, but know it's not worth the cost to translate and sell over here for most companies, but get happy and buy them when they are, even if i already bought the import version.
    (1)

  3. #3
    Player
    Kiayin's Avatar
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    Aug 2013
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    107
    Character
    S'esshi Imo
    World
    Goblin
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    Conjurer Lv 1
    Quote Originally Posted by rabbitzero View Post
    The problem is though, it doesn't matter what we like, if enough people don't actually buy it, the companies can't make it worth doing. Games are so not cheap to make now, mmos even more so, that the risk is too high with the rewards being less. Niche games even more so. I love some of the odder Japanese games, but know it's not worth the cost to translate and sell over here for most companies, but get happy and buy them when they are, even if i already bought the import version.
    I completely agree! If it's not profitable, a company shouldn't do it of course. They need to make a living. Not every game needs to be the next big thing though. I find all those kickstarter/crowd-funded projects and the resurgence of indie games quite telling. As long as you know your target player base, you should be able to make reasonable estimates and not overreach yourself. Games that try to cater to everyone can be just as much of a gamble - as SWTOR has proved. But I don't want to derail the OP's topic any longer and this is just my personal opinion anyway. ^_^
    (1)
    Yar.

  4. #4
    Player
    Lucke's Avatar
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    Nov 2012
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    1,661
    Character
    Lucke Arrayo
    World
    Hyperion
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by rabbitzero View Post
    Stuff
    Which is why I think the video game market will crash (Again) if nothing changes. Why do you think indie games are so popular now? They're the only ones with balls to try something different. AAA titles are very unimaginative and not innovative at all because big companies are too scared to take risks. Indie companies really have nothing to lose if their game isn't a hit. If Square changes something and tries to be different, people go nuts and the company loses reputation. Therefore, Square would rather play it safe, guaranteed customers but little in the area of innovation.
    (0)