Quote Originally Posted by Valhinjin View Post
I can agree that there could be more diversity, but I am still getting a sense of adventure. Granted, my highest toon is 30.



Last night, I took a trip north in Thanalan to attempt to get to Mor Dhona. I was amazed at the scenery changes, and the dangers inthe north of the zone. You pass through a cave, and come into a canyon area lined with vegetation and classic mobs like Goblins and vultures. I had to strategically maneuver my way through the area, avoiding Dreamites and some other crazy looking desert creatures. I narrowly escaped death from lvl 71 dragon of some kind, and finally arrived in Mor Dhona.

For the breif time I was there, I was amazed. Now, our LS has our sights set on the next level of progression in Mor Dhona.

So far for me, it's been full of adventure. We have taken the initiative to explore, break away from the guild leve/behest grinding, and make our own adventures.

I think people get stuck in the camp-to-camp grind and don't really explore the game and try out new things. At this point, I'm playing catch up on my storylines and crafting skills - always leaving me with a lot to do when I log on. And then the LS gets together, and we do our SP parties and exploring together. I'm looking forward to leveling other classes in Nanawa, Mun Tuy, and Cassiopea, and eventually gaining enough strength to take them into new areas.

Sure, I'd love prettier maps, but I feel like a lot of players aren't going to any lengths to find and enjoy the "sweet spots" that the game has to offer. When there are more dungeons, zones, and things to do... the game will be utterly amazing. But don't be so quick to write it off. You can adventure into new territory, find sweet camping spots, walk into dangerous situations, and discover new things just as I was hoping.

The crazy thing to me is that we find these awesome spots for parties to get SP, and nobody is there. Nobody has taken the time to go, and it's not because people aren't playing. There are 10-15 people sitting in the camp doing nothing. The eyes were giving us behest-level SP (400+) and so were the Wights. It was waaaay more efficient than standing around waiting for a behest... and nobody seemed to even know about it.
I think it went over your head. Yeah, there are some cool looking places, maybe like, one per zone. But even those are copied. Cassie Hollow looks like Mistbeard which looks like the new dungeon. :O Mun-tuy looks like tam-tara looks like...the new dungeon! If you have low standards for how unique zones should be, and the sense of adventure you want, awesome! But you are in the minority. that sense if adventure you have isn't going to be refreshed when you level your second job, or your third....or your fourth....fifth....

Reliving that adventure is just as important has having it in the first place. Perhaps its because we are seasoned MMO players and we've become disenchanted with MMO's that do not reach a standard expectation, but when you compare zone diversity and adventure in XIV to any other MMO on the market, it falls flat, that includes F2P's. How broke game developers who are hardly making any money at all can develop games to be more interesting than the juggernaut that is SE is boggling! XIV feels like a second hand journey in a half-finished world. I like to see things in-game and not only appreciate the aesthetic value, but the lore and purpose behind it. Why are Nanawa and Copperbell abandoned? What are the closed doors in mistbeard for? So many things that are just up in the air!