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  1. #51
    Player
    Zfz's Avatar
    Join Date
    Aug 2013
    Posts
    2,371
    Character
    Celenir Istarkh
    World
    Atomos
    Main Class
    Red Mage Lv 90
    I think it's likely two main problems:

    1. Tanks jobs are intentionally made more difficult. Having to tab target to check enmity doesn't exactly make it easy on tanks. An Omen (WoW addon) type of interface that has the AoE mode would be the best.

    2. Damage dealers more often than not don't really care if they're making it harder for tanks. For example, out of every 5 DD who attack the wrong target, only 1 will notice. The other 4 just keep on attacking the wrong target. Also DRGs and BRDs who attack the moment I run in, MNKs who are on-target faster than I am, etc.

    So tanking already has a higher barrier to entry than other roles, add to that the unforgiving environment that tanks have to live through, is what's making people shy away from tanking.

    I believe there are a lot of people wanting to try out tanking, but they don't have the opportunity to practice. They don't want to "waste other people's time" by practicing in DF or so. So in the end they stay away.

    If the community is in general very forgiving of newbie tanks, willing to offer tips, then there are probably many more tanks now.
    (1)
    “There is nothing noble in being superior to your fellow man; true nobility is being superior to your former self.”
    ― Ernest Hemingway

  2. #52
    Player
    Xieveral's Avatar
    Join Date
    Aug 2013
    Posts
    401
    Character
    Cardinal Copia
    World
    Balmung
    Main Class
    Warrior Lv 70
    Quote Originally Posted by DarkSpartan View Post
    The reason we're not seeing duty finder doing well is that few people are bothering to use it
    A big reason is because there's little incentive to queue up after hitting mythology cap for the week. The loot is obsolete for most people, gil bonus is meager and the items bought with philosophy tomes aren't very valuable these days.

    As much as I hated it, something like the grab bag system from WoW would bring in more queues at least until everyone gets what they want out of it.
    (0)

  3. #53
    Player
    Krystalynn's Avatar
    Join Date
    Oct 2013
    Posts
    146
    Character
    Krysta Lynn
    World
    Balmung
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Zfz View Post
    I think it's likely two main problems:

    So tanking already has a higher barrier to entry than other roles, add to that the unforgiving environment that tanks have to live through, is what's making people shy away from tanking.

    I believe there are a lot of people wanting to try out tanking, but they don't have the opportunity to practice. They don't want to "waste other people's time" by practicing in DF or so. So in the end they stay away.
    What I don't get is that we have an enemy list that shows all aggressive targets, and whether we have threat on them or not. They use a red icon, a green one and a ! warning symbol. This could have easily also shown threat on target, that or have an icon or bar above the enemy's heads below their hp, but instead we have to play guessing games.
    (0)

  4. #54
    Player
    Mags's Avatar
    Join Date
    Jun 2012
    Posts
    212
    Character
    Mag Cotti
    World
    Louisoix
    Main Class
    Arcanist Lv 90
    One thing to keep in mind is that while the levels between 15-49 may be lacking tanks/healers in the DF, at top level there is no real shortage of them. FC's have their core tanks and healers and good DPS is needed. I belive part of the intention of roulette was to help see the needed classes inside the dungeon queues more often, and to be honest, it is working as intended. Leveling up a lower level DPS class, I have seen little wait for the queue.

    But in the end it really matters little. If you are farming tomes for gear and you have not pigeon holed yourself into one role you can farm as whatever happens to be needed in queue.
    (1)
    Quote Originally Posted by Luvbunny View Post
    What we suffer is "the curse of knowledge". For new people, most of the dungeons after level 24 is considered "intense". For us, we just don't understand why newbies do not "get the mechanic" when everything is spelled out for you right in front of your screen... For them Brayflox is HARD ("you want me to Esuna all of you? move out of the way? and cure three people???), Sunken Temple is "ZOMG WTF was that", Cutter's Cry was "intense" and Titan "baby trial" was "fck this, I swear I ran and out of the train track from hell".

  5. #55
    Player
    Kyandeisu's Avatar
    Join Date
    Dec 2013
    Location
    Ul'Dah
    Posts
    197
    Character
    Kya Waifu
    World
    Lamia
    Main Class
    Weaver Lv 90
    Quote Originally Posted by moriandrio View Post
    I would assume the reason is alot of healer/tanks don't want to play with all those Jerks in the Duty Finder and run with their own groups ^^
    This right here. Cuz if you play with randoms if for any reason party fails or sumone its always tanks/healers fault.
    (0)

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  6. #56
    Player
    Sapphic's Avatar
    Join Date
    Oct 2013
    Posts
    2,308
    Character
    Sapphic Meow
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Zfz View Post
    I think it's likely two main problems:

    1. Tanks jobs are intentionally made more difficult. Having to tab target to check enmity doesn't exactly make it easy on tanks. An Omen (WoW addon) type of interface that has the AoE mode would be the best.
    Tanking isn't hard. At all. More gear dependant? Tank has always been that way. Only other role which would be pushing the enmity is a healer, which using defensive CDs reduces that. DDs are easy to keep above, until the BLM gets a double flare crit too early XD. I find MNK needs more awareness during boss fights than tank due to positioning and dodging unmarked AE whilst maintaining GL3.

    Not done turn 5 so can't comment on that, But upto turn 4 theres nothing really challenging for a tank. Turn 4 is about your DPS burning each wave before the next one pops. Tanks job is just holding them so DPS can do that.

    "Hardest" part is defensive CDs and knowing to optimise usage of them prior to spikes in damage to help mitigate.

    Healers have it hardest on movement intensive fights, eg Titan.
    (0)
    Last edited by Sapphic; 01-05-2014 at 09:01 PM.

  7. #57
    Player
    synaesthetic's Avatar
    Join Date
    Sep 2013
    Posts
    196
    Character
    Aeriyn Ashley
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    Quote Originally Posted by Xieveral View Post
    A big reason is because there's little incentive to queue up after hitting mythology cap for the week. The loot is obsolete for most people, gil bonus is meager and the items bought with philosophy tomes aren't very valuable these days.

    As much as I hated it, something like the grab bag system from WoW would bring in more queues at least until everyone gets what they want out of it.
    Yup. And if you're in a company that does Coil, you myth cap very quickly. Before 2.1 I would hit the cap usually by Wednesday evening. Now? I hit the cap Tuesday after Turn 2, because I've already run LotA a few times, did two days of roulette and probably helped a company member with a dungeon of some type at least once or twice.

    It basically means I don't queue for endgame 4-player dungeons at all for the rest of the week, and since I always queue as a healer...
    (0)

  8. #58
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mags View Post
    One thing to keep in mind is that while the levels between 15-49 may be lacking tanks/healers in the DF, at top level there is no real shortage of them. FC's have their core tanks and healers and good DPS is needed
    this , why level a tank if u arent going to raid with it because tank slots are taken in every other FC static ?

    tanking CT sounds fun ,adds (skeletons ,atomos adds, bombs ect...) oh and towers, touching towers is the reason u have leveled a tank
    (0)

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