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  1. #61
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Atma View Post
    I could see maybe something like this being implemented.

    Way, way down the line.

    The simple problem with your idea, Areeya, is that right now, right now, FFXIV needs an extremely solid foundation on which to lay the framework for esoteric things like this. It may have appeal, but to what portion of the player base?

    The majority of MMO players become very attached to their avatar, in a sense it becomes an idealized projection of themselves. I don't think there would be a high demand for this sort of thing in the beginning, because it in essence takes that away. I will use druids in wow as my example - until they were made completely, mind-numbingly overpowered, they were the least played class in the game. And so many complained about the shifting aspect of the class's visual aspect, in the most recent expansion one of the trees's shifting style abilities were removed so that it spent the majority of time in the player's base form.

    I think that we need to see a solid representation of the fundamental classes, and then a branching of other classes that have large fanbases from the franchise that have never seen an implementation in the MMO side, such as geomancer, chemist, etc first. I think there's a market for this style of play, I just see it as a 3rd or 4th expansion pack, not an "oh my god, we need to get this game fixed yesterday" class concept.
    I can't find anywhere in this thread where I said this should be a "As soon as possible" or "oh my god, we need to get this game fixed yesterday" implementation.

    I am a realist and I understand to a certain degree that this game will take awhile to mature before we can see content of this magnitude.

    As far as "The majority of MMO players..." go: I doubt one person has the wisdom or capability to speak on their behalf

    Let the Devs decide how and when to best implement this concept.

    P.S.: Enjoy the post count increase and thanks for the positive reinforcement of this topic
    (1)
    Last edited by AreeyaJaidee; 06-09-2011 at 02:49 PM.
    Living life one day at a time~!
    Mending the past with the joys of today!

  2. #62
    Player
    Malevolance's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Malevolence Apathy
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Seikninkuru View Post
    No thank you, I don't think it would foster the customization I would want from it in order for it to be feasible. I would rather not have it than have a secondary class system tacked onto whatever we're going to end up with. Cool in theory, dislike your execution. Gl though.
    The whole point of this thread is to come up with new concepts and ideas and provide suggestion that will help move the game in the right direction. So do you have a suggestion that can be provided that you think will make an impact on this thread ?
    (2)

  3. #63
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    Quote Originally Posted by Seikninkuru View Post
    No thank you, I don't think it would foster the customization I would want from it in order for it to be feasible. I would rather not have it than have a secondary class system tacked onto whatever we're going to end up with. Cool in theory, dislike your execution. Gl though.
    Thanks for the "Cool in theory, dislike your execution."

    However, I regret to inform you that I merely have "suggested" a concept here yet I am not responsible for the "execution" of the development of this Job or it's mechanics

    Nor am I responsible for the "execution"/implementation of this Job into the game world known as FFXIV

    That is the job of S E Development teams

    *hugs*
    ~Areeya Jaidee~
    (0)
    Living life one day at a time~!
    Mending the past with the joys of today!

  4. #64
    Player

    Join Date
    Mar 2011
    Posts
    2
    One reference needed: Vincent from FF7

    He could transform with a limit break.
    Lets say you could have a job that could do such things, I believe for in order for it to work, it must be an attack, and not a form. not like WoW's shaman and druid.

    Perhaps initiate the attack and you briefly see your char turn into a monster to attack the enemy, then your character reverts back to normal form after the attack is completed. Worked with summons in earlier ffs so why cant it work now?

    Details would be left up to Devs
    (0)

  5. #65
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by suragata View Post
    One reference needed: Vincent from FF7

    He could transform with a limit break.
    Lets say you could have a job that could do such things, I believe for in order for it to work, it must be an attack, and not a form. not like WoW's shaman and druid.

    Perhaps initiate the attack and you briefly see your char turn into a monster to attack the enemy, then your character reverts back to normal form after the attack is completed. Worked with summons in earlier ffs so why cant it work now?

    Details would be left up to Devs
    But then wouldnt morpher just be blue mage with a fancy transformation animation?
    (0)
    Last edited by Alaltus; 06-11-2011 at 12:08 PM.

  6. #66
    Player

    Join Date
    May 2011
    Location
    Gridania
    Posts
    112
    Quote Originally Posted by Alaltus View Post
    But then wouldnt morpher just be blue mage with a fancy transformation animation?
    The difference would be that morpher takes on the stats and ele resistances of the mob. This is different from blue mage which just takes the skills and abilities.
    (1)

  7. #67
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    778
    This would also work in an awesome way to make machinima videos. IT'S MORPHIN TIME!

    MASTADON!
    (1)

  8. #68
    Player
    jwang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    254
    Character
    Lorev Ildgar
    World
    Excalibur
    Main Class
    Paladin Lv 70
    Ask for fixes, not additions. Too many cooks ruin the pot, and what you might think is a great idea might not work out in game. Right now we're having issues with combat because of:

    1) Stat scaling. Because of how much we can shift stats around, and how they affect damage formulas, pretty much the only stats worth pumping up in combat are VIT and MND. Anything extra are just icing that maybe makes you kill slightly faster. dLVL also plays too large a factor on damage, and as a result abilities like Punishing Barbs, DoT spells, and Bloodletter makes the respective classes that uses them ridiculously overpowered.

    2) Enmity formulas. Certain abilities have ridiculous amounts of enmity, and certain abilities just don't have enough enmity. As a result, tanking pretty much becomes spamming enmity abilities, which makes combat incredibly boring.

    3) Homogeneity. Every class plays like every other class, with one or two exceptions in terms of weapons and abilities. A PUG plays like a MRD plays like a GLA plays like an ARC only their weapons are different, they do different amounts of damage, and they spam different WS. However, at the end of the day, the gameplay style is the same: Spam TP building move of choice, then spam WS left and right. Battle Regimens optional. It's even worse on mages, since spell animations and spell effects are same for both, minus duration and AoE differences and max amount healed/nuked.

    4) Stamina limitations. Sometimes you need that emergency ability NOW, but due to the fact you were busy doing something else (yay Provoke that takes half the bar), you can't use it because you don't got the stamina. You die, boo hoo, take 2 try again. While not critical, it most certainly is an annoying part of combat.

    I don't see how this feature would fix any of the above issues. Even if this class was added, unless the above is fixed, combat would still be crap, and fights will continue to be a snooze fest of 11111123 spams. Only now, you have 111111111 press button to activate rage thingy 11111123. Not much of a change, is there?
    (0)

  9. #69
    Player
    Malevolance's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    66
    Character
    Malevolence Apathy
    World
    Balmung
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by jwang View Post
    Ask for fixes, not additions. Too many cooks ruin the pot, and what you might think is a great idea might not work out in game. Right now we're having issues with combat because of:

    1) Stat scaling. Because of how much we can shift stats around, and how they affect damage formulas, pretty much the only stats worth pumping up in combat are VIT and MND. Anything extra are just icing that maybe makes you kill slightly faster. dLVL also plays too large a factor on damage, and as a result abilities like Punishing Barbs, DoT spells, and Bloodletter makes the respective classes that uses them ridiculously overpowered.

    2) Enmity formulas. Certain abilities have ridiculous amounts of enmity, and certain abilities just don't have enough enmity. As a result, tanking pretty much becomes spamming enmity abilities, which makes combat incredibly boring.

    3) Homogeneity. Every class plays like every other class, with one or two exceptions in terms of weapons and abilities. A PUG plays like a MRD plays like a GLA plays like an ARC only their weapons are different, they do different amounts of damage, and they spam different WS. However, at the end of the day, the gameplay style is the same: Spam TP building move of choice, then spam WS left and right. Battle Regimens optional. It's even worse on mages, since spell animations and spell effects are same for both, minus duration and AoE differences and max amount healed/nuked.

    4) Stamina limitations. Sometimes you need that emergency ability NOW, but due to the fact you were busy doing something else (yay Provoke that takes half the bar), you can't use it because you don't got the stamina. You die, boo hoo, take 2 try again. While not critical, it most certainly is an annoying part of combat.

    I don't see how this feature would fix any of the above issues. Even if this class was added, unless the above is fixed, combat would still be crap, and fights will continue to be a snooze fest of 11111123 spams. Only now, you have 111111111 press button to activate rage thingy 11111123. Not much of a change, is there?
    What does this wall of text have to do with this post I don't understand ????

    I guess its a purple unicorn...

    1. Purple Unicorn
    When someone is talking about certain subject around friends and they slyly change the subject without notice.

    http://www.urbandictionary.com/defin...purple+unicorn
    (1)

  10. #70
    Player
    Alaltus's Avatar
    Join Date
    May 2011
    Location
    Gridania
    Posts
    938
    Character
    Mementus Veventus
    World
    Sargatanas
    Main Class
    Lancer Lv 60
    Quote Originally Posted by ClashBlades View Post
    The difference would be that morpher takes on the stats and ele resistances of the mob. This is different from blue mage which just takes the skills and abilities.
    Sorry clash did you read what i was quoting? The suggestion was that morpher would use its morphing ability like summoner from past ff's(aka vi, vii, ix ect). That describes a job that is able to use monster's skills in a instant sort of fashion. In that kind of system the player would only temporarily be a monster for the attack so unless there were some major differences in Blue mages pool of skills and morpher's skills. And how they play how could you tell them apart? Im not against morpher but it is in that area of simmilar skill sets as blu and bst so if it was implemented i would hope it would be a much different job.
    (0)
    Last edited by Alaltus; 06-11-2011 at 09:19 PM.

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