It is if you don't have enough TP for Quicknock or Barrage.
Another reason for mid-battle Multishot is Foeseeker.
With multiple arrows nocked, Foeseeker gets additional chances to hit; furthermore, if Foeseeker lands on one of those additional chances, you can actually use Feint (even though no miss message is visible to the client at all).
That. . . doesn't work. At all. Foeseeker isn't firing off any more than one arrow, just like every other WS.Another reason for mid-battle Multishot is Foeseeker.
With multiple arrows nocked, Foeseeker gets additional chances to hit; furthermore, if Foeseeker lands on one of those additional chances, you can actually use Feint (even though no miss message is visible to the client at all).
And you don't understand how Foeseeker works. Each nocked arrow increases the weaponskills accuracy. Yes, it is one hit. That one shot though, has the potential to go through three "hit or miss" checks.
Well, its easy to check...multishot is consumed upon usage...if foeseeker uses it the nocked arrow icon will vanish.
However, i do believe Belial is correct. Here its description:
"Deliver a deadly precise shot, dealing projectile damage. Increases accuracy for each arrow loosed."
It does is supposed to consume nocked arrows to increase accuracy.
When asked about other translations I believe it was discovered to be arrows nocked, not arrows loosed as the english description suggests, since using Foeseeker does not consume your nocked arrows. However the accuracy increases since it does three checks to hit the target and you are able to use Feint after Foeseeker if one or two of the first checks miss.Well, its easy to check...multishot is consumed upon usage...if foeseeker uses it the nocked arrow icon will vanish.
However, i do believe Belial is correct. Here its description:
"Deliver a deadly precise shot, dealing projectile damage. Increases accuracy for each arrow loosed."
It does is supposed to consume nocked arrows to increase accuracy.
Edit: Sorry I can't remember where the different translations thing came up, but it sticks out in my mind for some reason, I could be wrong.
Last edited by Belial; 06-13-2011 at 10:33 AM.
Okay, I guess that makes sense. Not that it misses much to start with, though.
I had someone tell me it was the number of arrows you fired in the fight. Fail!
I dunno why people don't use multishot during longer fights that would survive past multishot-->booooooost->BAM->ws->ws.
The TP and damage math justifies the stamina cost if even a single attack boost (blindside, raging strike, ferocity series) is up. If more than one is up, it's a no-brainer. Doubly so for trifurcate.
In fights, I'm either multishotting or trifurcating as fast as raging II and ferocity II come up, plus or minus hawk's eye, then weaponskilling in between. You just can't beat the damage, and stamina's not a big deal. You can let it regen while you're blowing the two weaponskills. Just don't use shrieker or something crazy.
Not to mention Hawk's Eye, Ferocity II, Raging Strike II, (Quelling Strike II/Subtle Release if you're terrible at enmity management) consume no stamina per use, so your stamina gauge, between his rotation (which I also use) and buffing, should very rarely be empty without any options available.I had someone tell me it was the number of arrows you fired in the fight. Fail!
I dunno why people don't use multishot during longer fights that would survive past multishot-->booooooost->BAM->ws->ws.
The TP and damage math justifies the stamina cost if even a single attack boost (blindside, raging strike, ferocity series) is up. If more than one is up, it's a no-brainer. Doubly so for trifurcate.
In fights, I'm either multishotting or trifurcating as fast as raging II and ferocity II come up, plus or minus hawk's eye, then weaponskilling in between. You just can't beat the damage, and stamina's not a big deal. You can let it regen while you're blowing the two weaponskills. Just don't use shrieker or something crazy.
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