If there's a toggle, the system will be garbage. Auto attack can't be done well if it's an option. That'd be like a removeable basement. You can say it and imagine it, but it won't fundamentally work.
If there's a toggle, the system will be garbage. Auto attack can't be done well if it's an option. That'd be like a removeable basement. You can say it and imagine it, but it won't fundamentally work.
Why not? we need careful fighting sometimes. I remember in FFXI we used to disengage and engage to stop hitting the mob at certain situations. At the same time, we need auto-attack for easy casual mobs, at least the melee need that for sure, and to have both ways without the hassle of disengaging and engaging (which i think is not very efficient) is to implement toggle for auto-attack.
I like your basement example, though i can't relate. Please elaborate, thanks!
that is your opinion. There have been RPGs that have given the player free choice to use AA, or fight manually, and have done it well, SW: KOTOR for example.
Come to think of it, considering they refer to AA as a mode, it seems to me that a system that lets you stack several abilities in a que would be a logical battle engine choice, since as mentioned, you could choose to fight, or let the computer handle certain aspects of battle automatically.
Last edited by Vanguard319; 06-07-2011 at 05:38 PM.
I think with auto attack they will need to change the buff system. Currently the buff system works most of the time for "the next attack" - which at the moment you can choose and control what and when this attack will be. However, with the addition of auto-attack, this gets a but flaky (mistimed SATA anyone? lol).
Maybe they will opt in favor of the duration buffs like in FFXI.
AND if they're redesigning buffs. Please, PLEASE let "raging strike" be called Strong draw or something. Raging strike just doesn't make sense for an archer.
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