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  1. #11
    Player
    Vrmillion's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Vrmillion Sky
    World
    Coeurl
    Main Class
    Conjurer Lv 60
    Spell speed is a horrible stat for healers. If you cancel a cast once, be it dodging an AoE or cancelling a heal because the tank's already full HP, then you've just lost every benefit of having a lot of Spell Speed. Oftentimes as a WHM, I sit around and wait for damage to come as I let Divine Seal Regen do most of the healing and wait for MP to come back. Unless you're casting 100% of the time, Spell Speed isn't doing anything productive. And let's be honest - there's no fight in the game that matters where you don't have to move, and you're not healing 100% of the time because you can't heal more than the tank's maximum HP.

    @ OP: Anything without Spell Speed is BiS. WHMs prefer Det usually, but I like to have a few Myth accessories just so i crit more than once in a blue moon. Crit/det is pretty interchangeable as a secondary stat.
    (2)
    Last edited by Vrmillion; 01-04-2014 at 08:15 PM.

  2. 01-04-2014 09:57 PM

  3. #12
    Player
    Classikal's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    112
    Character
    Daq Kiri
    World
    Hyperion
    Main Class
    Archer Lv 60
    Three simple rules for gearing WHM:

    1.) Find the highest item level available to you for that slot. Higher item level inevitably comes with more MND, which is your most important stat.

    2.) If you have two pieces of the same item level choose the one that come with more PIE, more PIE = more MP regeneration during battle.

    3.) If you have two pieces of the same item level and same PIE, choose whichever secondary statistic better suits your play style as Critical Hit, Determination, and Spell Speed all give pretty minimal returns.
    (2)
    Last edited by Classikal; 01-04-2014 at 10:31 PM.

  4. #13
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    I'm very curious about spell speed on WHM as well. Fully geared for SPD it looks like you can hit about 590. That gives a good reduction in cast time on most of WHM spells even before buffs that would decrease it more. Seems like a large benefit to WHM mobility. Maybe shave a full second off skills that take 3 seconds or more.
    (0)

  5. #14
    Player
    Vrmillion's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Vrmillion Sky
    World
    Coeurl
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Judge_Xero View Post
    I'm very curious about spell speed on WHM as well. Fully geared for SPD it looks like you can hit about 590. That gives a good reduction in cast time on most of WHM spells even before buffs that would decrease it more. Seems like a large benefit to WHM mobility. Maybe shave a full second off skills that take 3 seconds or more.
    Presence of Mind gives you +400, putting you above 800-900, and only decreases Cure times by less than .4 second. If spell speed scaled as hard as you presume, then it would actually be useful. But you need so much sell speed to make any sort of difference, and at that point you might as well have stacked other stats for an even bigger difference. There's virtually no benefit to WHM mobility, either, unless you always dodge aoes in the last .1 to .2 second of them landing.
    (1)

  6. #15
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Vrmillion View Post
    Presence of Mind gives you +400, putting you above 800-900, and only decreases Cure times by less than .4 second. If spell speed scaled as hard as you presume, then it would actually be useful. But you need so much sell speed to make any sort of difference, and at that point you might as well have stacked other stats for an even bigger difference. There's virtually no benefit to WHM mobility, either, unless you always dodge aoes in the last .1 to .2 second of them landing.
    But doesnt Spell Speed scale better the higher the cast time? @590 it should drop anything in the 3 second range pretty close to the GCD.
    (0)

  7. #16
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Never checked either but does spell speed reduce recast times as well? I know the gains arent great from spell speed but even .2 off the cast time for burst damage seems better than a 3% healing increase from stacking DET.
    (0)

  8. #17
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    it does diminish cast and recast times
    (2)

  9. #18
    Player
    Vrmillion's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Vrmillion Sky
    World
    Coeurl
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Never checked either but does spell speed reduce recast times as well? I know the gains arent great from spell speed but even .2 off the cast time for burst damage seems better than a 3% healing increase from stacking DET.
    The problem with spell speed is that for it to equal the amount of healing you gain from det, you have to be streaming casts 100% of the time like a Black Mage. Healers don't do that because it's incredibly wasteful.
    (1)

  10. #19
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Raijin View Post
    it does diminish cast and recast times
    I see that now. I don't usually play with "Display Action Help" so I never paid attention to it.

    Looking at the time reduction for the majority of WHM skills + the time delay on casting (since you can move before the cast is done and still have it go off) you could have cast times down to ~ 2 seconds while still being able to move if needed.

    You get a huge reduction on the time it takes to cast Raise.

    Spell Speed still seems like the best option for burst damage.
    (0)
    "I don't always drink beer, but when I do, it's often."
    Temp Forum Ban - July 7th 2016 *** I promise to never call out scrub players again due to it causing a toxic community

  11. #20
    Player
    Shyluv's Avatar
    Join Date
    Aug 2013
    Posts
    652
    Character
    Ahraliah Moon
    World
    Mateus
    Main Class
    Conjurer Lv 90
    SS makes a pretty noticeable difference in fights where you have to move often. I can more or less cast while on the move. I have a mix of DET and SS. No mana issues.
    (0)

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