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  1. #1
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Never checked either but does spell speed reduce recast times as well? I know the gains arent great from spell speed but even .2 off the cast time for burst damage seems better than a 3% healing increase from stacking DET.
    (0)

  2. #2
    Player
    Raijin's Avatar
    Join Date
    Mar 2011
    Location
    limsa-lominsa
    Posts
    58
    Character
    Lady Morganna
    World
    Hyperion
    Main Class
    Thaumaturge Lv 20
    it does diminish cast and recast times
    (2)

  3. #3
    Player
    Judge_Xero's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    2,228
    Character
    Divine Gate
    World
    Exodus
    Main Class
    Marauder Lv 60
    Quote Originally Posted by Raijin View Post
    it does diminish cast and recast times
    I see that now. I don't usually play with "Display Action Help" so I never paid attention to it.

    Looking at the time reduction for the majority of WHM skills + the time delay on casting (since you can move before the cast is done and still have it go off) you could have cast times down to ~ 2 seconds while still being able to move if needed.

    You get a huge reduction on the time it takes to cast Raise.

    Spell Speed still seems like the best option for burst damage.
    (0)
    "I don't always drink beer, but when I do, it's often."
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  4. #4
    Player
    Vrmillion's Avatar
    Join Date
    Oct 2013
    Posts
    74
    Character
    Vrmillion Sky
    World
    Coeurl
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Judge_Xero View Post
    Never checked either but does spell speed reduce recast times as well? I know the gains arent great from spell speed but even .2 off the cast time for burst damage seems better than a 3% healing increase from stacking DET.
    The problem with spell speed is that for it to equal the amount of healing you gain from det, you have to be streaming casts 100% of the time like a Black Mage. Healers don't do that because it's incredibly wasteful.
    (1)

  5. #5
    Player
    Nettle's Avatar
    Join Date
    Aug 2013
    Posts
    58
    Character
    Vinyth Arcanis
    World
    Brynhildr
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Vrmillion View Post
    The problem with spell speed is that for it to equal the amount of healing you gain from det, you have to be streaming casts 100% of the time like a Black Mage. Healers don't do that because it's incredibly wasteful.
    This is a common fallacy in the argument against spell speed. It isn't about HPS or healing throughput. It's about getting off that single vital heal after you tank has taken huge spike damage from an ability, quick enough to keep the next auto attack or ability from killing them.... 3+ stack ADS, double dreadnaught phase, death sentence in turn 5, etc.

    A full Det build is about 70 more det than a SS build. It's approx 5 det to 1 mind, and 1 mind is approximately 1.5-2hp per cure 1. So a det build is roughly 35hp more per Cure 1. It's not significant because with or without that 35hp you are almost always casting the exact same number of cures to top your tank off. Aside from that, any overhealing negates benefits from it. If this doesn't make sense, I'd be more than happy to expand on it with some maths.

    Crit is not great because it is not consistently reliable and we get no bonus like a Scholar does with adlo. Healing is generally getting heals out quickly after hard bursts, and you shouldn't rely on RNG to be able to do that. Crit also leads to unexpected overhealing.
    (0)