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  1. #1
    Player
    Roth_Trailfinder's Avatar
    Join Date
    Aug 2013
    Posts
    1,842
    Character
    Roth Trailfinder
    World
    Midgardsormr
    Main Class
    Alchemist Lv 90
    The only real use I have ever read of for the Int and Mind potions is right before summoning a pet. Since some of the pet's stats are determined by yours when you summon it, having a higher Mind would allow it to be a better healer, and having a higher Int would allow it to do more dps.
    (1)

  2. #2
    Player
    LineageRazor's Avatar
    Join Date
    Dec 2013
    Posts
    3,822
    Character
    Lineage Razor
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 90

    Macros?

    Can items be used in macros? I've considered the possibility that STR or MND potions might be useful in the same way that short-duration, long-recast job abilities are. So you could make a macro like:

    /action "Fight or Flight" <me>
    /item "Mega Potion of Strength" <me>
    /item "Hi-Potion of Strength" <me>
    /item "Potion of Strength" <me>

    This macro would use Fight or Flight if it's available for a damage boost, and if it's not, would use a STR potion instead (if one is in your inventory) - maybe not as good as Fight or Flight, but still better than no buff at all.

    I tried /item in my macros, though, and it didn't seem to work... Is there another way to use a macro command to consume an item?
    (0)

  3. #3
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by LineageRazor View Post
    Can items be used in macros? [...] So you could make a macro like:

    /action "Fight or Flight" <me>
    /item "Mega Potion of Strength" <me>
    /item "Hi-Potion of Strength" <me>
    /item "Potion of Strength" <me>

    [...]

    I tried /item in my macros, though, and it didn't seem to work... Is there another way to use a macro command to consume an item?
    You will get better help in the user interface thread and please do not stray away from the main subject from this thread

    I'm also disappointed with Alchemy recipes, and how and why?

    How: the amount of recipes for levelling diminish making the lower levels alchemists to have a short range of recipes to level from, which by the way they only require 2 DoL; when in 1.0 alchemist used recipes that required the 3 DoL; BOT and MIN in 2.0-2.1 and before in previous 1.0 BOT, MIN and Fisher. TRULY DISAPPOINTING!
    (0)

  4. #4
    Player
    DardGhalawad's Avatar
    Join Date
    Nov 2011
    Posts
    41
    Character
    Dard Ghalawad
    World
    Balmung
    Main Class
    Goldsmith Lv 50
    Continuing... <.<;

    Why: first class I got to level 50 in 1.0 was fisher and I loved it, now its boring has watching the green to grow up . Also the above mentioned diminish recipes where recipes that used fish to be crafted into shards, crystals or clusters. Which by the way mining for them is sluggish and not to mention that mining and harvesting already lost their light to me on the 2.0-2.1 versions.
    (0)

  5. #5
    Player
    BondEternal's Avatar
    Join Date
    Sep 2013
    Posts
    12
    Character
    Roger Valiane
    World
    Tonberry
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Roth_Trailfinder View Post
    The only real use I have ever read of for the Int and Mind potions is right before summoning a pet. Since some of the pet's stats are determined by yours when you summon it, having a higher Mind would allow it to be a better healer, and having a higher Int would allow it to do more dps.
    I read somewhere that this is no longer true. Apparently, when the SMN or SCH casts Rouse or Spur, the stats of the pet will be updated with the current buffs the SMN/SCH has. Hence, some time during a boss fight, the pet will lose the effect of the Mind/Int potion.
    (0)
    Last edited by BondEternal; 01-15-2014 at 04:21 AM.